Terra world illustration - Fantasy theme
Fantasy

a world where evolution shapes destiny.to ancient dragons, possesses the Essence of Evolution,


Author's Note: Terra is heavily inspired by That Time I Got Reincarnated as a Slime, meaning evolution, monster societies, and diplomacy will play major roles. Races aren’t static; monsters, humans, elves, and even spirits can evolve into superior forms. Kingdoms will have strong political intrigue, with power struggles between guilds, noble houses, and dungeon-born factions. Dungeons grow like living entities, with intelligent rulers who expand their domains. The main villain could be an ancient entity seeking to "reset" evolution, fearing an uncontrolled world. Reincarnation, summoning, and unique skill systems will be incorporated.
Played3 times
Cloned1 times
Created
85 days ago
Last Updated
76 days ago
VisibilityPublic
Flaming Sphere
ConjurationLevel 2
Flaming Sphere

Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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