Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer, and Dragons.
Played | 2 times |
Cloned | 2 times |
Created | 39 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Camlorn Gate
Camlorn Gate serves as the main and only entrance to the city of Camlorn, a prominent Breton stronghold in northern High Rock. Built with both function and grandeur in mind, the gate stands as a testament to Camlorn’s rich history of trade, warfare, and nobility. The entrance is flanked by high stone walls adorned with banners bearing the city’s crest, while heavy iron-bound wooden doors remain sealed at night and during times of unrest.
Chorrol Great Oak
The Chorrol Great Oak stands as a majestic symbol of both the city and its people, with its sprawling branches providing shade to the bustling plaza surrounding it. Residents gather here for festivals, meetings, and storytelling, fostering a sense of community under the watchful gaze of this ancient sentinel.

College of Winterhold Central Courtyard
The Central Courtyard of the College of Winterhold is a serene and magical space, surrounded by towering stone walls adorned with intricate runes. A large fountain at the center bubbles with shimmering water, reflecting the ethereal glow of the surrounding magical lights, while students and scholars gather to discuss arcane theories and practice spells.
Imperial City Main Gate
The Imperial City Main Gate serves as the primary entrance to Tamriel's grandest city. Positioned on the southern side of the Imperial City's circular wall, it faces the grand bridge that extends across Lake Rumare, connecting City Isle to the mainland. The gate is constructed with gleaming white stone and fortified with iron reinforcements, a testament to the city's status as the heart of the Empire and its first line of defense. Two towering guardhouses flank the gate, manned by Imperial Legion soldiers who keep a vigilant watch on all who enter or leave the city. The gate itself is a double-layered structure, with an outer portcullis and massive wooden doors bound with steel, designed to withstand sieges. Above the gate, banners bearing the Imperial Dragon flutter proudly in the wind, a symbol of Imperial authority and unity.
Orcrest Main Gate
The Orcrest Main Gate is a colossal stone entryway carved directly from the golden-hued rock of the Anequine desert. Intricate moon-sugar motifs and Khajiiti carvings adorn the surface, depicting Jone and Jode overseeing the trade and prosperity that once flowed through these gates. In its prime, Orcrest was a flourishing merchant city, its markets bustling with caravans from every corner of Tamriel. However, the city's history is one of both glory and hardship. It has faced invasions, plagues, and occupation, yet the Khajiit always find a way to endure. Layers of battle scars, from Imperial sieges to skirmishes with raiders, are visible in the stonework of the gate—some patched over with fresh sandstone, others left as reminders of past conflicts.
Sleeping Giant Inn
The Sleeping Giant Inn, exudes a welcoming atmosphere despite its unassuming exterior. Known for its hearty meals and comfortable lodging, it serves as a haven for travelers and locals alike within Riverwood. Unbeknownst to most patrons, Delphine subtly utilizes the inn's back room for clandestine operations connected to a larger, secretive agenda. The inn quietly balances its role as a pillar of the community with its clandestine associations, making it a place where secrets and stories intertwine.
The Dustwalker’s Den
Located near the edge of Orcrest’s caravan district, The Dustwalker’s Den is a sunbaked stone-and-clay tavern where the scent of spiced meat, sand, and moon sugar lingers in the dry air. The tavern’s exterior is painted with faded murals of Khajiiti legends and caravan routes, while colorful awnings provide shade over open courtyards. Inside, low tables and cushions are scattered across tiled floors, and hookah pipes share space with worn satchels and desert-worn travelers. The barkeep, a grizzled Khajiit named Do’zhar the Pale-Claw, has contacts in every corner of Anequina — and knows how to keep his tongue silent when coin flows. The Den is a neutral ground for smugglers, mercenaries, and spice traders alike, though brawls are common, and so are disappearances in the alley behind it.
The Luminous Bough
Suspended along a curved crystal balcony in Cloudrest’s upper tiers, The Luminous Bough is a serene Altmeri tavern with panoramic views of the Summerset coast and the glowing treetops of Eton Nir. Crafted from pale stone, gold-inlaid wood, and shimmering glasswork, the tavern hums with quiet elegance. Ethereal lamps float between ivory pillars, casting soft light across gracefully carved tables where Altmer scholars, magisters, and traveling emissaries sip moon-saffron wine and starlight nectar. Music from harps and wind chimes floats gently through the air, while servers in flowing robes glide silently between guests. Hidden behind illusion-shrouded panels is a discreet lounge where more controversial philosophies — or forbidden artifacts — are quietly discussed under watchful eyes.
The Muckwallow Lantern
Perched on stilts above the brackish waters of the southern swamps, The Muckwallow Lantern is a weathered, half-sunken tavern at the edge of Lilmoth’s winding boardwalks. Its wooden frame creaks with every step, draped in glowing swamp moss and lit by bioluminescent lanterns crafted from bug shells and reed glass. Inside, the air is thick with the scent of rotweed ale, roasted eel, and smoke from marsh-root pipes. Argonian patrons speak in hushed tones, while traveling Dunmer and adventurers keep one eye on their drink and the other on the murky waters outside. The tavern is rumored to host secret deals beneath the floorboards, where the Hist’s whispers grow louder and contraband flows from Black Marsh to the wider world.
The Oak and Sentinel
A beloved gathering spot in the heart of Chorrol, The Oak and Sentinel sits just steps from the Great Oak itself. Its stone walls are wrapped in ivy, and the warm scent of roasted meats and spiced cider lures in travelers and townsfolk alike. Inside, firelight flickers off aged wooden beams and the carved oak statue of a watchful sentinel. The tavern is run by Marga he-Volet, a retired Imperial Legion cook known for her rich stews and sharper wit. Bards frequently perform beside the hearth, and the tavern’s back room serves as a quiet meeting place for adventurers, mercenaries, and the occasional agent of the crown.
The Sapphire Dancer
Tucked between spice markets and goldsmith alleys in Gilane’s bustling merchant quarter, The Sapphire Dancer is a lively, sun-washed tavern named after a legendary Redguard performer whose spirit is said to still dance in the flickering lamplight. Its carved stone arches and embroidered silk drapes reflect the city’s Abecean influences, while the scent of saffron lamb and cardamom tea fills the air. Patrons gather to hear oud players strum soulful tunes, and the central courtyard hosts nightly dances, drawing crowds from all walks of life — nobles, sailors, and desert wanderers alike. Behind the elegant charm, the Dancer’s private rooms serve as meeting grounds for mercenary bands and seafaring smugglers dealing in rare goods from the southern isles.
The Silted Hound
Slumped against the edge of Seyda Neen’s rickety dockside, The Silted Hound is a weather-beaten tavern made from reclaimed shipwood and netting, perpetually smelling of fish, wet timber, and mazte. A cracked sign of a muddy guar-dog hangs above the crooked door, swaying in the coastal wind. Inside, the lighting is dim, the benches are uneven, and the mugs are always mismatched — but for weary travelers, off-duty marsh wardens, and impatient ship captains, it’s a haven. Locals gamble crab-shell dice and smoke marshmerrow under tattered nets strung from the rafters. The barkeep, a gruff Dunmer named Neldril Veran, is known for his spiced scrib jelly stew and knowing way too much about who came ashore and when.
The Silver Hart
Tucked along a cobbled side street in Camlorn’s merchant district, The Silver Hart is a refined tavern catering to travelers, mercenaries, and minor nobility alike. Its sign depicts a proud silver stag beneath a crescent moon — a nod to the forested highlands surrounding the city. Inside, the tavern blends rustic stone walls with elegant Breton tapestries, polished oak beams, and candlelit alcoves for private conversation. A bard's corner hosts performances of old Direnni ballads and local Camlorn legends, while the back room is reserved for fencing duels and clandestine games of chance. The owner, Dame Yvette Morienne, is a former court scribe with sharp wit and sharper ears — those who cause trouble find themselves quickly out of favor among the city’s more discreet elite.
The Verdant Hollow
Hidden beneath a thick canopy within one of Elden Root’s living platforms, The Verdant Hollow is a Bosmeri tavern grown directly into the side of a massive root system. Vines coil over the natural wood architecture, and glowing fungus lights softly illuminate the interior. There are no stone walls or nails — everything is grown, shaped, or bound by the Green Pact. Patrons sit on curved root benches around firebowls of glowing amber sap, sipping fermented jungle nectar and eating meat served on fresh leaves. The tavern is equal parts communal hearth and storytelling circle, where Wood Elves and wandering guests alike gather to share tales, settle disputes, or hunt for potential companions in upcoming wild hunts. The owner, a silver-eyed Bosmer named Irithen Rootfletch, claims to have grown the place herself after a vision granted by Y’ffre.