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World of Magic

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ST4RGIRL

A world like all thoes anime's we watch

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80 days ago
Last Updated
Yesterday
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Weapon Imbue
4

Weapon Imbue

Imbue a weapon with magical energy, enhancing its damage and granting an additional effect based on the caster's choice. The weapon remains imbued for a limited duration or until it strikes a target.

Summon Weapon
1

Summon Weapon

Conjure a weapon of your choice from a small portal, allowing you to equip it instantly. The weapon appears in your hand and can be any simple or martial weapon you are proficient with.

Astral Projection
5

Astral Projection

You project your spirit into the astral plane, leaving your physical body behind. While your spirit roams freely, your body becomes vulnerable to attacks and effects, requiring protection from allies.

Light Summoning
2

Light Summoning

Summon a radiant orb of light that illuminates the surrounding area and can be directed to blind enemies or reveal hidden objects.

Ice Spears
3

Ice Spears

You conjure a barrage of sharp ice spears that rain down on your enemies, dealing cold damage and potentially slowing their movement.

Chains of Agony
3

Chains of Agony

Summon ethereal chains that pierce through the target, causing intense pain and binding them in place. The chains remain for the duration, dealing damage and restricting movement.

Demon Summoning
5

Demon Summoning

You summon a demon from the lower planes to aid you in battle. The demon's power and abilities scale with your level, making it a formidable ally or a chaotic force depending on your control.

Summon Spirit Animal
3

Summon Spirit Animal

You call forth a spirit animal to aid you in battle or provide guidance. The spirit animal appears in an unoccupied space within range and acts on your initiative, following your commands.

Orb of Dark Lightning
3

Orb of Dark Lightning

You conjure a swirling orb of dark lightning that crackles with malevolent energy. When thrown, it explodes on impact, dealing damage to all creatures in a radius and potentially stunning them.

Blue Flame
3

Blue Flame

Conjure a mystical blue fire that engulfs your enemies, dealing damage and potentially causing confusion. The flames burn with an otherworldly intensity, leaving a chilling sensation in their wake.

Treeform
3

Treeform

Transform your body into a tree for a short duration, gaining the ability to blend into natural surroundings and becoming resistant to damage. While in this form, you cannot move or cast spells, but you can communicate with nearby plants and animals.

Summon Dragon Heads
5

Summon Dragon Heads

You summon five dragon heads from a nearby water source, each capable of independent movement and attack. These heads can breathe elemental energy based on the type of dragon they represent, providing both offense and defense in battle.

Earth Manipulation
1

Earth Manipulation

You can manipulate the earth and stone around you, shaping it to your will. This spell allows you to create barriers, alter terrain, or even cause minor tremors in the ground.

Map of Discovery
3

Map of Discovery

This spell allows the caster to create a small, detailed map of the surrounding world, pinpointing locations of interest such as treasures, landmarks, or hidden paths. The map appears in front of the caster, providing a visual representation of the area with marked locations based on the caster's intent.

Wing Creation
3

Wing Creation

This spell allows the caster to create ethereal wings made of magical energy, granting them the ability to fly for a limited duration. The wings can be shaped to resemble any bird or creature of the caster's choice, providing both aesthetic appeal and functional flight capabilities.

Wind Slash
2

Wind Slash

A swift blade of wind slices through the air, targeting a creature within range. The attack deals slashing damage and can cut through obstacles in its path.

Lightning Surge
3

Lightning Surge

After charging for 6 seconds, the caster channels a powerful bolt of lightning from the sky into their hand, then releases it in a devastating blast that arcs towards a target, dealing massive electrical damage.

Flame
1

Flame

Unleash a flame in a small area, igniting enemies and objects within range. The flames flicker and dance, causing both immediate damage and potential ongoing fire effects.

Pure Magic Burst
9

Pure Magic Burst

Unleash a devastating wave of pure magical energy that engulfs all enemies in a wide radius, dealing massive damage and potentially disrupting their magical abilities.

Black Hole Summoning
9

Black Hole Summoning

Summon a miniature black hole at a target location, pulling in creatures and objects within a specified radius. The black hole remains for a short duration, dealing damage and potentially swallowing enemies whole.

Alter Body
1

Alter Body

Transform your physical form into a new appearance, starting with a dark blue hue that envelops your body like a tight blanket, then flakes off to reveal your new shape. This spell allows for significant alterations to your appearance, including size, shape, and features, while retaining your original abilities.

Wind manipulation
1

Wind manipulation

You conjure a gentle breeze that can manipulate small objects, create distractions, or provide a slight push to creatures. This spell can also be used to carry sounds or scents over short distances, allowing for subtle communication or misdirection.

Cards of Fate
3

Cards of Fate

You draw a card from a mystical deck, invoking the power of fate to alter the course of events. The outcome can either benefit or hinder you or your allies, depending on the card drawn.

Abyssal Tentacle
5

Abyssal Tentacle

Summon a writhing tentacle from the abyss to strike at your foes. The tentacle can attack enemies within range and grapple them, pulling them closer to the abyss. Spell also causes some corruption from the abyss where ever its casted

Barrier of Pure Magic
4

Barrier of Pure Magic

This spell creates a shimmering barrier of pure magical energy that protects the caster and their allies from harm. The barrier absorbs incoming damage and can reflect a portion back to the attacker, making it both a defensive and offensive tool.

Power Overload
4

Power Overload

Unleash a surge of raw energy that overwhelms a target, causing them to experience intense pain and potential harm. The target must make a saving throw or suffer severe damage and additional effects based on their failure.

Portal of Passage
5

Portal of Passage

This spell creates a shimmering portal that connects two locations, allowing creatures to step through and travel instantly. The caster can specify the destination within a range of 500 miles, provided they have been there before or have a clear visual representation of it.

Realm Ripping
6

Realm Ripping

Tear open a rift between realms, allowing you to summon creatures or objects from another plane of existence. The rift remains for a short duration, creating a chaotic battlefield where both allies and enemies can be affected by the unpredictable energies of the multiverse.

Lightning Wyrm
4

Lightning Wyrm

Summon a spectral wyrm of lightning that strikes at your enemies, dealing damage and potentially stunning them. The wyrm can be directed to attack a target within range, unleashing a powerful bolt of electricity.

Spirit Hand
1

Spirit Hand

Conjure a spectral hand that can manipulate objects, deliver touch spells, or retrieve items from a distance. The hand can also be used to distract or intimidate foes, imposing disadvantage on their next attack roll.

Flame Shout
3

Flame Shout

Unleash a powerful shout that conjures pink flames, dealing damage to enemies in a cone and igniting them with magical fire. The flames have a mesmerizing effect, potentially causing confusion among those affected.

Body Destroyer
6

Body Destroyer

This dark spell targets the physical form of a creature, causing their body to disintegrate from within. The target experiences excruciating pain as their flesh and bones are ravaged, leading to potential incapacitation or death.

Chains of Binding
3

Chains of Binding

You conjure ethereal chains that ensnare a target, restricting their movement and ability to act. The chains can bind a creature in place, causing them to struggle against their restraints.

Magic Sight
0

Magic Sight

This spell grants the caster the ability to see magical auras and effects within a specified range. The caster can discern the school of magic and the strength of the magical presence, allowing for better understanding of their surroundings.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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