
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range15 - 25 (Avg: 20)
AC12
XP200
Description
Thugs are common street criminals who resort to violence to achieve their goals, whether it's robbery or asserting dominance. They often work in groups, using intimidation and brute force to overpower their victims.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 15 - 25 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning |
Damage Immunities | None |
Condition Immunities | None |
Actions
Intimidate
The thug attempts to intimidate a target, forcing them to make a Wisdom saving throw (DC 12) or become frightened until the end of the thug's next turn.
Melee Attack
The thug makes a melee attack with a club or dagger, dealing 1d6+2 bludgeoning or piercing damage.