
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC18
XP3900
Description
A heavily armored human military unit enhanced with advanced cybernetics, the Cybernetic Sentinel is a formidable opponent on the battlefield. Equipped with cutting-edge technology, they are designed for both offense and defense, making them a terrifying presence in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 3900 |
Languages | Common, Binary |
Defenses
Armor Class | 18 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Actions
Overclock
For one turn, the Sentinel can increase their movement speed by 10 feet and gain advantage on their next attack roll.
Plasma Rifle
The Cybernetic Sentinel fires a plasma bolt from their rifle, dealing 2d10 energy damage on a hit.
Shield Bash
The Sentinel uses their armored shield to bash an enemy, dealing 1d8 bludgeoning damage and potentially knocking them prone.