
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 150 (Avg: 125)
AC18
XP3400
Description
A mechanical monstrosity that combines advanced technology with the deadly efficiency of a helicopter. It patrols the skies, armed with a variety of weapons and capable of swift aerial maneuvers.
Details
Size | Large |
Type | Construct |
CR | 8 |
XP | 3400 |
Languages | understands commands in Common but cannot speak |
Defenses
Armor Class | 18 |
HP Range | 100 - 150 (Avg: 125) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Deafened, Frightened |
Actions
Aerial Maneuver
The Cybernetic Helicopter can move up to its fly speed without provoking opportunity attacks.
Missile Barrage
Fires a barrage of missiles in a 30-foot radius, dealing 6d6 fire damage to all creatures in the area (DC 15 Dexterity saving throw for half damage).
Rotary Blade Attack
The Cybernetic Helicopter makes a melee attack with its rotating blades, dealing 3d10 slashing damage.