
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC18
XP3900
Description
A highly advanced military sniper, enhanced with cybernetic implants that improve precision and reaction time. This lethal foe is equipped with a long-range rifle and advanced targeting systems, making it a formidable opponent from a distance.
Details
Size | Medium |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | Common, Binary |
Defenses
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Deafened |
Actions
Long-Range Shot
The Cybernetic Sniper fires a high-velocity round from its rifle, dealing 3d10 piercing damage on a hit.
Smoke Grenade
The sniper throws a smoke grenade, creating a 20-foot radius of heavily obscured area for 1 minute.
Targeting System
As a bonus action, the sniper can mark a target, granting advantage on the next attack roll against that target.