
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
A member of the notorious Dinotek Syndicate, this cybernetic human is enhanced with advanced technology, making them a formidable foe. They are skilled in both combat and hacking, using their enhancements to gain the upper hand in any situation.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Binary |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Charmed |
Actions
Cybernetic Strike
Makes a melee attack with their enhanced arm, dealing 1d10 + 4 slashing damage.
Hacking Protocol
Attempts to hack a device or enemy system, requiring a successful Intelligence check (DC 15) to disable or control it.
Tactical Retreat
Can use a bonus action to disengage and move up to half their speed without provoking opportunity attacks.