
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range70 - 100 (Avg: 85)
AC15
XP1800
Description
A member of a street gang that believes they are the chosen ones destined to change the world. Clad in sleek, white cyberpunk attire, they blend technology with a celestial aesthetic, embodying the duality of angelic grace and ruthless efficiency.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Cybernetic Code |
Defenses
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Charmed |
Actions
Cybernetic Precision
The soldier can make a ranged attack with their integrated laser weapon, dealing 3d10 energy damage on a hit.
Inspiring Presence
As a bonus action, the soldier can inspire allies within 30 feet, granting them advantage on their next attack roll.
Laser Wing Slash
The soldier uses their cybernetic wings to perform a slashing attack, dealing 2d8 slashing damage and 1d6 radiant damage.