
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP1800
Description
A highly trained human operative equipped with advanced cybernetic enhancements designed for combat against formidable cyborg foes. Clad in tactical gear, this operative embodies the fusion of technology and law enforcement, making them a formidable opponent in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Binary |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Actions
Cybernetic Charge
The operative uses their enhanced speed to charge at a target, making a melee attack that deals 3d6 slashing damage and pushing the target back 10 feet.
Deploy Drone
The operative deploys a small combat drone that can provide assistance in combat, granting advantage on the next attack roll against a target.
Tactical Shot
The operative fires a high-caliber round from their firearm, dealing 2d10 piercing damage.