Zentopia world illustration - Cyberpunk theme
Cyberpunk

Zentopia

N
Nephibis

The Syndicate rules and Edgerunners form a rebellion to fight for freedom.


Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played6 times
Cloned0 times
Created
94 days ago
Last Updated
1 days ago
VisibilityPublic
Silent Citadel Sniper
CR 10Medium Humanoid
Silent Citadel Sniper
HP Range120 - 180 (Avg: 150)
AC18
XP5000

Description

A highly trained government assassin, the Silent Citadel Sniper is a master of stealth and precision. Clad in cyberpunk-style attire, they blend technology with lethal efficiency, making them a formidable foe in any encounter.

Details
SizeMedium
TypeHumanoid
CR10
XP5000
LanguagesNone
Defenses
Armor Class18
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesPiercing
Damage ImmunitiesNone
Condition ImmunitiesBlinded, Deafened
Actions

Hacking Resistance

The sniper has advantage on saving throws against being hacked or affected by technological effects.

Long-Range Shot

The sniper takes aim with their sniper rifle, dealing 3d10 piercing damage to a target within 600 feet.

Stealthy Retreat

The sniper can use a bonus action to become invisible until the start of their next turn, allowing them to reposition without being detected.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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