Zentopia world illustration - Cyberpunk theme
Cyberpunk

Zentopia

N
Nephibis

The Syndicate rules and Edgerunners form a rebellion to fight for freedom.


Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played6 times
Cloned0 times
Created
94 days ago
Last Updated
1 days ago
VisibilityPublic
Silent Citadel Chimera
CR 15Large Monstrosity
Silent Citadel Chimera
HP Range300 - 400 (Avg: 350)
AC20
XP13000

Description

A genetically engineered monstrosity created by a shadowy government agency, the Silent Citadel Chimera is a fusion of various creatures, enhanced with cybernetic implants. It serves as an endgame enemy, embodying the pinnacle of bioengineering and technological advancement, designed to eliminate threats to the state.

Details
SizeLarge
TypeMonstrosity
CR15
XP13000
Languagesunderstands Common but cannot speak
Defenses
Armor Class20
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesLightning
Damage ResistancesSlashing, Piercing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesFrightened, Paralyzed
Actions

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) slashing damage.

Cybernetic Overload (Recharge 5-6)

The Chimera releases a surge of energy in a 30-foot radius. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack

The Silent Citadel Chimera makes three attacks: one with its bite, one with its claws, and one with its tail.

Tail Swipe

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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