
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A genetically engineered monstrosity created by a shadowy government agency, the Silent Citadel Chimera is a fusion of various creatures, enhanced with cybernetic implants. It serves as an endgame enemy, embodying the pinnacle of bioengineering and technological advancement, designed to eliminate threats to the state.
Size | Large |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | understands Common but cannot speak |
Armor Class | 20 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Frightened, Paralyzed |
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) slashing damage.
Cybernetic Overload (Recharge 5-6)
The Chimera releases a surge of energy in a 30-foot radius. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The Silent Citadel Chimera makes three attacks: one with its bite, one with its claws, and one with its tail.
Tail Swipe
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.