
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range200 - 300 (Avg: 250)
AC22
XP13000
Description
A highly trained soldier equipped with advanced cybernetic armor, designed for stealth and efficiency in combat. This endgame enemy serves the government, utilizing a wide array of weapons and technology to eliminate threats with precision.
Details
Size | Medium |
Type | Humanoid |
CR | 15 |
XP | 13000 |
Languages | Common, Binary |
Defenses
Armor Class | 22 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Actions
Cybernetic Hack Defense
The soldier has advantage on saving throws against being hacked or controlled by magical effects.
Missile Barrage
The soldier fires a missile from their chest, dealing 6d10 piercing damage in a 20-foot radius. Creatures in the area must make a DC 18 Dexterity saving throw, taking half damage on a success.
Multi-Weapon Assault
The soldier can make three ranged weapon attacks with their shoulder-mounted guns in one action.