Shattered Realms - Latys  world illustration - Fantasy theme
Fantasy

Shattered Realms - Latys

m
mouldy

11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.


Author's Note: Link to a brief (although not expansive as it is not published) lore primer of the pantheon and historical events: https://docs.google.com/document/d/1ywML4fVh1dIVr8plUVJDE6IVmWXEmF_nASWIk266ohE/edit?usp=sharing Apologies for new race portraits, the ai seems to struggle to create dark elf, satyr, dryad, minotaur and centaur portraits.
Played11 times
Cloned1 times
Created
43 days ago
Last Updated
11 days ago
VisibilityPublic
Marcher Lord
d10
Spellcaster

Marcher Lord

Marcher Lords are adventurers, nobles, rich folk or all three. They travel to the untamed lands of Latys to set up settlements. The new phenomenon has started in the Bradda Tribes, with human knights and their entourages travelling there to quell the greenskins. - Greatsword Parry: use reaction to parry, reducing damage by 1d10 + Strength mod. - Rally: When you kill an enemy, ally gains HP=lvl+CHA - Greater Rally: BA, allies gain HP=lvl+CHA - Resolve: When ally fall to 0, heal 1 HP. Reaction

Battle-Rector
d8
Spellcaster

Battle-Rector

Battle-Rectors are clerics, priests, priors and paladins of a church, becoming their iron fist. They prefer heavy armour, a shield and a weapon, while casting buffing and offensive spells. They hunt down enemies of the church, for example Hunters of the Shackled Church spend their time hunting demons, devils and mainly collaborators, often times innocent civilians. For a Battle-Rector, the time for repentance is over and no mercy is given. Charisma or wisdom for spellcasting.

Kaskan
d8
Spellcaster

Kaskan

Kaskan are nomadic noydani adventurers. They prefer to travel and live in the wilds instead of the city of Noyvda. They are akin to real world cossacks. They are expert horsemen and avid and professional saber wielders, twirling, swirling and slashing with a dextrous grace.

Paragon
Melee

Paragon

You call on aspects of ancient heroes, giving you access to their powers and abilities. Path of Heroes: 1 hero per day, Svalbard: Raise Shield, Lower Visor! While in this condition you gain +1 AC and DR equal to your minus 10, you have disadvantage on attacks. Apollon: Gain elemental arrows, can be used 3 times per SR: dealing an extra 1d6 dmg of their element. Pythias: Raging Sweep. You swipe, dealing half damage to all enemies within 5 ft.

Imperial Knight
Melee

Imperial Knight

Imperial Standard: As a bonus action allies within 30 ft. heals 1d6+cha bonus for every 3 caster levels. Horse Charge: As an action 1 spectral horse for every 3 paladin levels materialize in front of you and charge out in a 20 ft. cone. Each horse deals 1d8 radiant dmg Oath of Gold: weapon attacks deal radiant damage equal to your half/ level+cha bonus and enemies who hit you with a melee attack take radiant damage. Action to use. CHA bonus/day

Blood Martyr
d8
Spellcaster

Blood Martyr

They are part of a church order, inquisition or paladin knighthood. Martyr's Smite: you take half damage, heal ally full Plant Standard: 2d4 fire damage to enemies within 30 ft. (Can't use standard pike if planted) Penance: Split damage an ally takes within 30 ft.

Blood Knight
Melee

Blood Knight

Blood Knights are vampire knights. Blood Knights are a part of the Order of the Dragon, and can choose three paths: The Path of Glory, The Path of Honour and The Path of Blood. Skills: Supernatural Wile Your words contain the vampiric guile that you embody. Add your constitution modifier to your any charisma check you make. You also choose proficiency in either deception or persuasion. Blood Price Whenever you hit with an attack, you may sacrifice a number of HP up to 3 times your prof. bonus.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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