11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.
Played | 11 times |
Cloned | 1 times |
Created | 43 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Marcher Lord
Marcher Lords are adventurers, nobles, rich folk or all three. They travel to the untamed lands of Latys to set up settlements. The new phenomenon has started in the Bradda Tribes, with human knights and their entourages travelling there to quell the greenskins. - Greatsword Parry: use reaction to parry, reducing damage by 1d10 + Strength mod. - Rally: When you kill an enemy, ally gains HP=lvl+CHA - Greater Rally: BA, allies gain HP=lvl+CHA - Resolve: When ally fall to 0, heal 1 HP. Reaction
Battle-Rector
Battle-Rectors are clerics, priests, priors and paladins of a church, becoming their iron fist. They prefer heavy armour, a shield and a weapon, while casting buffing and offensive spells. They hunt down enemies of the church, for example Hunters of the Shackled Church spend their time hunting demons, devils and mainly collaborators, often times innocent civilians. For a Battle-Rector, the time for repentance is over and no mercy is given. Charisma or wisdom for spellcasting.
Kaskan
Kaskan are nomadic noydani adventurers. They prefer to travel and live in the wilds instead of the city of Noyvda. They are akin to real world cossacks. They are expert horsemen and avid and professional saber wielders, twirling, swirling and slashing with a dextrous grace.
Paragon
You call on aspects of ancient heroes, giving you access to their powers and abilities. Path of Heroes: 1 hero per day, Svalbard: Raise Shield, Lower Visor! While in this condition you gain +1 AC and DR equal to your minus 10, you have disadvantage on attacks. Apollon: Gain elemental arrows, can be used 3 times per SR: dealing an extra 1d6 dmg of their element. Pythias: Raging Sweep. You swipe, dealing half damage to all enemies within 5 ft.
Imperial Knight
Imperial Standard: As a bonus action allies within 30 ft. heals 1d6+cha bonus for every 3 caster levels. Horse Charge: As an action 1 spectral horse for every 3 paladin levels materialize in front of you and charge out in a 20 ft. cone. Each horse deals 1d8 radiant dmg Oath of Gold: weapon attacks deal radiant damage equal to your half/ level+cha bonus and enemies who hit you with a melee attack take radiant damage. Action to use. CHA bonus/day
Blood Martyr
They are part of a church order, inquisition or paladin knighthood. Martyr's Smite: you take half damage, heal ally full Plant Standard: 2d4 fire damage to enemies within 30 ft. (Can't use standard pike if planted) Penance: Split damage an ally takes within 30 ft.
Blood Knight
Blood Knights are vampire knights. Blood Knights are a part of the Order of the Dragon, and can choose three paths: The Path of Glory, The Path of Honour and The Path of Blood. Skills: Supernatural Wile Your words contain the vampiric guile that you embody. Add your constitution modifier to your any charisma check you make. You also choose proficiency in either deception or persuasion. Blood Price Whenever you hit with an attack, you may sacrifice a number of HP up to 3 times your prof. bonus.
Paladin
Holy warriors imbued with divine magic.
Warlock
Spellcasters bound by a pact to supernatural entities.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Wizard
Learned mages who study and cast spells from spellbooks.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Bard
Musical mages with a wide range of abilities and spells.
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Druid
Shapeshifting spellcasters connected to nature.