Fantasy
11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.
Author's Note: Link to a brief (although not expansive as it is not published) lore primer of the pantheon and historical events:
https://docs.google.com/document/d/1ywML4fVh1dIVr8plUVJDE6IVmWXEmF_nASWIk266ohE/edit?usp=sharing
Apologies for new race portraits, the ai seems to struggle to create dark elf, satyr, dryad, minotaur and centaur portraits.
Played | 11 times |
Cloned | 1 times |
Created | 44 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Wand of Enemy Detection
gear
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |
Description
This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.