Fantasy
11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.
Author's Note: Link to a brief (although not expansive as it is not published) lore primer of the pantheon and historical events:
https://docs.google.com/document/d/1ywML4fVh1dIVr8plUVJDE6IVmWXEmF_nASWIk266ohE/edit?usp=sharing
Apologies for new race portraits, the ai seems to struggle to create dark elf, satyr, dryad, minotaur and centaur portraits.
Played | 24 times |
Cloned | 1 times |
Created | 95 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Wereboar, Hybrid Form
Medium Humanoid - CR 4
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 36 - 120 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Stats
strength
17
dexterity
10
constitution
15
intelligence
10
wisdom
11
charisma
8
Actions
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Tusks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.