Fantasy
11 new races, 7 new classes, 181 POIs 33 areas CUSTOM map art. Lore in author's notes.
Author's Note: Link to a brief (although not expansive as it is not published) lore primer of the pantheon and historical events:
https://docs.google.com/document/d/1ywML4fVh1dIVr8plUVJDE6IVmWXEmF_nASWIk266ohE/edit?usp=sharing
Apologies for new race portraits, the ai seems to struggle to create dark elf, satyr, dryad, minotaur and centaur portraits.
Played | 32 times |
Cloned | 2 times |
Created | 138 days ago |
Last Updated | 31 days ago |
Visibility | Public |
Plant Growth
Transmutation•Level 3

Description
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Spell Details
Level | 3 |
Range | 150 |