Fantasy
A fantasy world filled with magic and mysteries.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern, The Prism Hearth
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 12 times |
Cloned | 0 times |
Created | 133 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range80 - 100 (Avg: 90)
AC15
XP1800
Description
Echolurkers are spectral beings that drift through the Hollow, shifting between humanoid and amorphous forms. They use their perfect vocal mimicry to lure travelers deeper into the caverns, feeding on fear and confusion.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands all languages it has heard but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 80 - 100 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Echoed Torment
A creature hearing its own voice from the darkness must make a Wisdom saving throw (DC 13) or take 3d8 psychic damage and become disoriented. On success the creature takes half damage and resists disoriented.
Lingering Fear
When attacking, the echolurker emits a wail that forces creatures to relive past fears, causing disadvantage on their next attack.