Fantasy
A fantasy world filled with magic and mysteries.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern, The Prism Hearth
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 12 times |
Cloned | 0 times |
Created | 133 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range45 - 45 (Avg: 45)
AC13
XP450
Description
A once-human figure, now a puppet of unseen forces, twisted and bound by shadows that weave through its brittle, lifeless form. Some say it was once the owner of the cottage, or perhaps a long-forgotten visitor who never found their way out. Whatever it once was, it no longer speaks—only obeys the unseen whispers that drive it to attack.
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Lashing Shadows
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2d6 necrotic damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Possession’s Grasp
(Recharge 5-6) The Husk reaches out with spectral tendrils. One creature within 10 feet must make a DC 13 Wisdom saving throw or be restrained as shadowy limbs coil around them. The target can repeat the saving throw at the end of its turns.