A fantasy world filled with magic and mysteries.
Played | 12 times |
Cloned | 0 times |
Created | 133 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
A fragment of magic given unstable sentience, the Spellrift Wisp flickers between forms and moments in time, disrupting the very fabric of magic around it. Drawn to sources of arcane energy, it moves erratically, often turning spells against their casters or twisting the environment in unpredictable ways.
Size | Tiny |
Type | Elemental |
CR | 1 |
XP | 200 |
Languages | Understands Common and Primordial but cannot speak. |
Armor Class | 13 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Disrupting Touch
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 2d6 force damage, and the target must make a DC 12 Constitution saving throw or be unable to cast spells until the end of its next turn.
Flux Pulse (Recharge 5-6)
The wisp discharges chaotic magic in a 10-foot radius. Each creature in range must succeed on a DC 12 Dexterity saving throw or take 2d6 force damage and be teleported up to 10 feet in a random direction.
Unstable Form
At the start of each of its turns, the wisp flickers between reality and the weave of magic. Roll a d6; on a 5-6, it becomes incorporeal until the start of its next turn.