Fantasy
A world filled with magic and mysteries. Many custom map backgrounds, locations and characters.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 7 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 1 days ago |
Visibility | Public |
![Werewolf, Hybrid Form](https://images.fables.gg/?width=3840&url=https%3A%2F%2Fveafdjrwmpgivieqhdpf.supabase.co%2Fstorage%2Fv1%2Fobject%2Fpublic%2Fmonsters%2Fsrd%2FWerewolf%2C%2520Hybrid%2520Form-2024-05-14T23%3A02%3A49.629Z.webp)
Werewolf, Hybrid Form
Medium Humanoid - CR 3
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 27 - 90 (Avg: 59) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Stats
strength
15
dexterity
13
constitution
14
intelligence
10
wisdom
11
charisma
10
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).