Fantasy
A fantasy world filled with magic and mysteries.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern, The Prism Hearth
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 12 times |
Cloned | 0 times |
Created | 133 days ago |
Last Updated | Yesterday |
Visibility | Public |
Rug of Smothering
CR 2•Large Construct

HP Range6 - 60 (Avg: 33)
AC12
XP450
Details
Size | Large |
Type | Construct |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 6 - 60 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities | , , , , , , |
Actions
Smother
Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.