Fantasy
A world filled with magic and mysteries. Many custom map backgrounds, locations and characters.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 7 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Imp
Tiny Fiend - CR 1
Details
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 6 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Stats
strength
6
dexterity
17
constitution
13
intelligence
11
wisdom
12
charisma
14
Actions
Invisibility
The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Sting (Bite in Beast Form)
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.