Fantasy
Explore a world filled with magic, from the floating city of Levithal to the ancient Mist Woods.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern, The Prism Hearth
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 14 times |
Cloned | 0 times |
Created | 149 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Pseudodragon
CR 0.25•Tiny Dragon

HP Range4 - 10 (Avg: 7)
AC13
XP50
Details
Size | Tiny |
Type | Dragon |
CR | 0.25 |
XP | 50 |
Languages | understands Common and Draconic but can't speak |
Defenses
Armor Class | 13 |
HP Range | 4 - 10 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.