Fantasy
A world filled with magic and mysteries. Many custom map backgrounds, locations and characters.
Author's Note:
Suggested starting locations:
- Start in a small village: the Glistening Grove Tavern
- Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern)
- Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens
A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played | 7 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Stirge
Tiny Beast - CR 0.125
Details
Size | Tiny |
Type | Beast |
CR | 0.125 |
XP | 25 |
Languages |
Defenses
Armor Class | 14 |
HP Range | 1 - 4 (Avg: 3) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
4
dexterity
16
constitution
11
intelligence
2
wisdom
8
charisma
6
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.