Explore a world brimming with magic and mystery! From the floating city of Levithal, where arcane power rules, to the ancient Mist Woods, veiled in enchantment. Uncover lost ruins, encounter strange creatures, and navigate rising tensions between rival factions all vying for control. Meet a host of unique characters to befriend or challenge as allies, rivals, or enemies in a land where ancient secrets stir and magic lingers in every shadow.
Played | 19 times |
Cloned | 2 times |
Created | 193 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-46, -2827) |
At the very top of the Arcane Spire of Levithal is the Council Room, an open space where the Circle of Arcanists and the Crimson Veil meet to discuss and make decisions regarding the governance of Velarion. The hall is neutral ground, with both sides of the tower converging here to ensure the smooth operation of the kingdom.
At the top of the Arcane Spire, the council room is a sweeping, circular chamber, bathed in a soft, ethereal light. The walls are adorned with ever-shifting arcane runes, their patterns flowing seamlessly across the space, shifting in harmony with the magical energy of the room. The design combines structured elegance with organic fluidity—geometric patterns subtly intertwine with curving forms, symbolizing the union of precision and raw power. At the center stands a large, round crystal table, its surface glowing with veins of light that pulse with energy. The floor is inlaid with intricate, flowing designs of gold and silver, as if the magic itself is part of the architecture. Above, the ceiling opens to the sky, a magical shield protecting the room from the elements, while the air hums with a palpable sense of power and purpose.