Afia world illustration - Fantasy theme
Fantasy

Afia

2
2559599757

Explore a world brimming with magic and mystery! From the floating city of Levithal, where arcane power rules, to the ancient Mist Woods, veiled in enchantment. Uncover lost ruins, encounter strange creatures, and navigate rising tensions between rival factions all vying for control. Meet a host of unique characters to befriend or challenge as allies, rivals, or enemies in a land where ancient secrets stir and magic lingers in every shadow.


Author's Note: Suggested starting locations: - Start in a small village: the Glistening Grove Tavern, The Prism Hearth - Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern) - Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played19 times
Cloned2 times
Created
193 days ago
Last Updated
Yesterday
VisibilityPublic
The Chamber of Verity
The Chamber of Verity
Point of Interest
Details
Coordinates(-45, -2888)
Description

Nestled deep within the Arcane Spire, the Chamber of Verity serves as the kingdom’s central courtroom, where disputes are resolved, laws are interpreted, and justice is rendered. The chamber is a marvel of magical craftsmanship, a circular room built entirely of gleaming white marble veined with silver, which pulses faintly as spells and judgments are cast. The air inside hums with arcane energy, dominated by an enduring zone of truth spell anchored to a massive crystalline orb suspended in the center of the room. This orb radiates a faint, calming light, ensuring that all within its influence speak only the truth. Golden runes encircle the orb, reinforcing the spell and preventing tampering. Although the zone of truth spell ensures honesty, clever advocates must weave arguments based on fact rather than misdirection, and judgments remain reliant on interpretation of Velarion’s intricate laws. It is said that no lie has ever passed through the Chamber’s enchanted walls, making it a p

Appearance

Seating is arranged amphitheater-style, with rows for spectators rising behind the central dais. On the dais sits a raised platform for the council of adjudicators—typically a mix of wizards, sorcerers, and neutral mediators. A smaller podium is reserved for the accused or petitioners, with their legal representatives standing nearby. The Chamber of Verity’s ceiling is enchanted to shimmer like a tranquil sky, shifting in hue from soft morning blues to twilight purples, symbolizing the pursuit of balance and justice. Spectral scales of justice hover above, subtly shifting to reflect the balance of arguments during proceedings.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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