Afia world illustration - Fantasy theme
Fantasy

Afia

2
2559599757

Explore a world brimming with magic and mystery! From the floating city of Levithal, where arcane power rules, to the ancient Mist Woods, veiled in enchantment. Uncover lost ruins, encounter strange creatures, and navigate rising tensions between rival factions all vying for control. Meet a host of unique characters to befriend or challenge as allies, rivals, or enemies in a land where ancient secrets stir and magic lingers in every shadow.


Author's Note: Suggested starting locations: - Start in a small village: the Glistening Grove Tavern, The Prism Hearth - Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern) - Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played19 times
Cloned2 times
Created
193 days ago
Last Updated
Yesterday
VisibilityPublic
The Hall of Discovery
The Hall of Discovery
Point of Interest
Details
Coordinates(-12, -2922)
Description

The Hall of Discovery serves as the intellectual nexus of the Sanctuary of the Radiant Conflux, a space where magical theory, scholarly pursuit, and divine understanding coalesce. Equal parts library and laboratory, it functions as a collaborative environment for arcanists, scholars, and priests devoted to unearthing the mysteries of magic and the divine. Knowledge is meticulously cataloged, shared, and safeguarded under the watchful presence of the Eternal Archivist—an ageless being bound to the temple’s service. The Hall is a place of constant inquiry, where breakthroughs in magical theory are tempered by careful research and divine oversight.

Appearance

Built in a graceful crescent, the chamber is lined with curving shelves filled with glowing tomes, leather-bound grimoires, and annotated scrolls. Ladders mounted on rails glide smoothly to assist researchers in reaching the upper tiers. The center is filled with long, transparent crystalline tables etched with glowing runes—designed to reinforce spellwork and protect delicate experiments. Suspended arcane lamps shift color and intensity according to the needs of those working below. At the chamber’s far end, a tall glass dome filters in natural light by day and displays constellations at night. Hovering quills, animated parchment, and softly pulsing glyphs give the entire space an air of quiet, purposeful magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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