Afia world illustration - Fantasy theme
Fantasy

Afia

2
2559599757

A fantasy world filled with magic and mysteries.


Author's Note: Suggested starting locations: - Start in a small village: the Glistening Grove Tavern, The Prism Hearth - Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern) - Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played9 times
Cloned0 times
Created
89 days ago
Last Updated
Yesterday
VisibilityPublic
Magic Circle
Magic Circle
Abjuration
Details
Level3
Range10
Description

You create a 10-­--foot-­--radius, 20-­--foot-­--tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: - The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a charisma saving throw. - The creature has disadvantage on attack rolls against targets within the cylinder. - Targets within the cylinder can't be charmed, frightened, or possessed by the creature. When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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