Afia world illustration - Fantasy theme
Fantasy

Afia

2
2559599757

Explore a world filled with magic, from the floating city of Levithal to the ancient Mist Woods.


Author's Note: Suggested starting locations: - Start in a small village: the Glistening Grove Tavern, The Prism Hearth - Start in a big floating arcane city: Aether Spire Dock (skyships), the Arcane Gatehouse (teleportation circles), Threshold Spire (magical gateways), The Mystic Mug (tavern) - Secluded elven druids and rangers: the Hall of Arrows, the Canopy Gardens A work-in-progress world, map background made with Azgaar's Fantasy Map Generator.
Played13 times
Cloned0 times
Created
141 days ago
Last Updated
Yesterday
VisibilityPublic
Sleep
EnchantmentLevel 1
Sleep

Description

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell.

Spell Details
Level1
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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