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Played | 144 times |
Cloned | 16 times |
Created | 106 days ago |
Last Updated | 34 days ago |
Visibility | Public |

Description
Joker's Jesters are deranged clowns who serve the whims of their chaotic leader, the Joker. Driven by madness and a twisted sense of humor, these fanatics revel in anarchy and play disturbing pranks that often result in violence. They have a penchant for theatrics, often wearing garish outfits splattered with colors and patterns that make them look as unpredictable as their behavior. Their unsettling laughter and maniacal expressions can unnerve even the bravest adventurers.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Infernal |
Armor Class | 13 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Clown's Blade
The Jester attacks with a dagger shaped like a clown's prop, dealing 1d6 + 2 piercing damage on a hit.
Joker's Trick
The Jester throws a laughing gas bomb up to 30 feet away. Each creature within a 10-foot radius must succeed on a Constitution saving throw (DC 12) or be poisoned for 1 minute.
Maniacal Laughter
The Jester unleashes a fit of laughter that can stun a nearby enemy. Target must succeed on a Wisdom saving throw (DC 14) or become stunned until the end of its next turn.