DC Vigilance and Villainy world illustration - Superhero theme
Superhero

DC Vigilance and Villainy

S
Sigma_Wolf

Play as any kind of character you want and go on epic adventures with DC comics characters.


Author's Note: (WIP) I plan to add much more all based on the DC universe. DC Universe version 0.2 (Added the Lantern Corps as a new class. Green Lantern Hal Jordan is available as a playable character.) Come explore Gotham City! DC Universe version 0.3 (Added the Speedster Archetype as a new class. The Flash Barry Allen now available as a featured character.) If you want to save Earth then you better report to The Watchtower A.S.A.P. DC Universe version 0.4 Abandon all hope, ye who enter Bludhaven! (Added Nightwing as a playable character. Will be adding new characters to Bludhaven soon!)
Played144 times
Cloned16 times
Created
106 days ago
Last Updated
34 days ago
VisibilityPublic
Joker's Jester
CR 3Medium Humanoid
Joker's Jester
HP Range20 - 40 (Avg: 30)
AC13
XP700

Description

Joker's Jesters are deranged clowns who serve the whims of their chaotic leader, the Joker. Driven by madness and a twisted sense of humor, these fanatics revel in anarchy and play disturbing pranks that often result in violence. They have a penchant for theatrics, often wearing garish outfits splattered with colors and patterns that make them look as unpredictable as their behavior. Their unsettling laughter and maniacal expressions can unnerve even the bravest adventurers.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, Infernal
Defenses
Armor Class13
HP Range20 - 40 (Avg: 30)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Clown's Blade

The Jester attacks with a dagger shaped like a clown's prop, dealing 1d6 + 2 piercing damage on a hit.

Joker's Trick

The Jester throws a laughing gas bomb up to 30 feet away. Each creature within a 10-foot radius must succeed on a Constitution saving throw (DC 12) or be poisoned for 1 minute.

Maniacal Laughter

The Jester unleashes a fit of laughter that can stun a nearby enemy. Target must succeed on a Wisdom saving throw (DC 14) or become stunned until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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