DC Vigilance and Villainy world illustration - Superhero theme
Superhero

DC Vigilance and Villainy

S
Sigma_Wolf

Play as any kind of character you want and go on epic adventures with DC comics characters.


Author's Note: (WIP) I plan to add much more all based on the DC universe. DC Universe version 0.2 (Added the Lantern Corps as a new class. Green Lantern Hal Jordan is available as a playable character.) Come explore Gotham City! DC Universe version 0.3 (Added the Speedster Archetype as a new class. The Flash Barry Allen now available as a featured character.) If you want to save Earth then you better report to The Watchtower A.S.A.P. DC Universe version 0.4 Abandon all hope, ye who enter Bludhaven! (Added Nightwing as a playable character. Will be adding new characters to Bludhaven soon!)
Played170 times
Cloned20 times
Created
123 days ago
Last Updated
51 days ago
VisibilityPublic
Special Security Agent
CR 4Medium Humanoid
Special Security Agent
HP Range75 - 100 (Avg: 88)
AC15
XP1100

Description

Special Security Agents are highly trained individuals tasked with maintaining order, protecting high-value assets, or carrying out covert operations in the face of extraordinary threats. Their assignments often put them in direct contact with superheroes, supervillains, or advanced technology, making them formidable adversaries or valuable allies in a campaign.

Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon, plus one additional language
Defenses
Armor Class15
HP Range75 - 100 (Avg: 88)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Enhanced Reflexes

Use their training to deal a blunt melee attack if it hits deal 1d8+1 damage and impose disadvantage on the next attack against them, reflecting their tactical evasion skills.

Flashbang Grenade

Throw a flashbang grenade to a point within 30 feet. Creatures within a 15-foot radius must succeed on a Constitution saving throw or be blinded and deafened until the end of their next turn.

Surveillance System

Activate advanced surveillance gear to gain advantage on Intelligence (Investigation) checks and allow the agent to detect hidden creatures within 60 feet.

Tactical Strike

Make a ranged weapon attack within 150 feet against a target. On a hit, the target takes 2d8 + 3 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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