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Played | 170 times |
Cloned | 20 times |
Created | 123 days ago |
Last Updated | 51 days ago |
Visibility | Public |

Description
Special Security Agents are highly trained individuals tasked with maintaining order, protecting high-value assets, or carrying out covert operations in the face of extraordinary threats. Their assignments often put them in direct contact with superheroes, supervillains, or advanced technology, making them formidable adversaries or valuable allies in a campaign.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common, plus one additional language |
Armor Class | 15 |
HP Range | 75 - 100 (Avg: 88) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Enhanced Reflexes
Use their training to deal a blunt melee attack if it hits deal 1d8+1 damage and impose disadvantage on the next attack against them, reflecting their tactical evasion skills.
Flashbang Grenade
Throw a flashbang grenade to a point within 30 feet. Creatures within a 15-foot radius must succeed on a Constitution saving throw or be blinded and deafened until the end of their next turn.
Surveillance System
Activate advanced surveillance gear to gain advantage on Intelligence (Investigation) checks and allow the agent to detect hidden creatures within 60 feet.
Tactical Strike
Make a ranged weapon attack within 150 feet against a target. On a hit, the target takes 2d8 + 3 piercing damage.