DC Vigilance and Villainy world illustration - Superhero theme
Superhero

DC Vigilance and Villainy

S
Sigma_Wolf

Play as any kind of character you want and go on epic adventures with DC comics characters.


Author's Note: (WIP) I plan to add much more all based on the DC universe. DC Universe version 0.2 (Added the Lantern Corps as a new class. Green Lantern Hal Jordan is available as a playable character.) Come explore Gotham City! DC Universe version 0.3 (Added the Speedster Archetype as a new class. The Flash Barry Allen now available as a featured character.) If you want to save Earth then you better report to The Watchtower A.S.A.P. DC Universe version 0.4 Abandon all hope, ye who enter Bludhaven! (Added Nightwing as a playable character. Will be adding new characters to Bludhaven soon!)
Played144 times
Cloned16 times
Created
106 days ago
Last Updated
34 days ago
VisibilityPublic
Bane's Mercenaries
CR 5Medium Humanoid
Bane's Mercenaries
HP Range40 - 60 (Avg: 50)
AC15
XP1600

Description

Bane's mercenaries are a ruthless and disciplined elite mercenary force, handpicked for their combat skills and unwavering loyalty to their leader, Bane. They operate with military precision, specializing in high-stakes operations that involve destabilizing governments or infiltrating secure locations. Their reputation for efficiency and brutality precedes them, making them feared and respected across the lands.

Details
SizeMedium
TypeHumanoid
CR5
XP1600
LanguagesCommon, Sign language
Defenses
Armor Class15
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Shrouded Steps

Once per turn, the mercenary can attempt to hide as a bonus action, even if they are only lightly obscured, granting advantage on their next attack roll.

Suppressive Fire

The mercenary targets an area with ranged attacks, forcing all enemies within a 20-foot radius to make a Dexterity saving throw (DC 15) or take 3d8 damage and be considered prone.

Tactical Assault

The mercenary uses a coordinated strike, allowing them to make a melee attack as a group against a single target, dealing an additional 1d6 damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service