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Played | 144 times |
Cloned | 16 times |
Created | 106 days ago |
Last Updated | 34 days ago |
Visibility | Public |

Description
Bane's mercenaries are a ruthless and disciplined elite mercenary force, handpicked for their combat skills and unwavering loyalty to their leader, Bane. They operate with military precision, specializing in high-stakes operations that involve destabilizing governments or infiltrating secure locations. Their reputation for efficiency and brutality precedes them, making them feared and respected across the lands.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1600 |
Languages | Common, Sign language |
Armor Class | 15 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Shrouded Steps
Once per turn, the mercenary can attempt to hide as a bonus action, even if they are only lightly obscured, granting advantage on their next attack roll.
Suppressive Fire
The mercenary targets an area with ranged attacks, forcing all enemies within a 20-foot radius to make a Dexterity saving throw (DC 15) or take 3d8 damage and be considered prone.
Tactical Assault
The mercenary uses a coordinated strike, allowing them to make a melee attack as a group against a single target, dealing an additional 1d6 damage.