Superhero
Play as any kind of character you want and go on epic adventures with DC comics characters.
Author's Note: (WIP) I plan to add much more all based on the DC universe.
DC Universe version 0.2 (Added the Lantern Corps as a new class. Green Lantern Hal Jordan is available as a playable character.)
Come explore Gotham City!
DC Universe version 0.3 (Added the Speedster Archetype as a new class. The Flash Barry Allen now available as a featured character.)
If you want to save Earth then you better report to The Watchtower A.S.A.P.
DC Universe version 0.4 Abandon all hope, ye who enter Bludhaven! (Added Nightwing as a playable character. Will be adding new characters to Bludhaven soon!)
Played | 171 times |
Cloned | 20 times |
Created | 124 days ago |
Last Updated | 52 days ago |
Visibility | Public |
HP Range30 - 60 (Avg: 45)
AC15
XP1200
Description
The Drug Cartel Enforcer is a formidable figure within the realm of organized crime, skilled in intimidation and violence. They often serve as the muscle for the cartel, dealing with rivals and law enforcement alike. Their expertise in drug trafficking makes them both dangerous and resourceful, often employing cunning tactics to evade capture and eliminate opposition.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1200 |
Languages | Common, Slang |
Defenses
Armor Class | 15 |
HP Range | 30 - 60 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bribe or Intimidate
The enforcer can attempt to coerce a character into silence or compliance, imposing a DC 15 Charisma saving throw. On failure, the character is frightened for one minute.
Criminal Tactics
The enforcer can use their surroundings to gain advantage on attacks, embodying their tactical brilliance in crime.
Gunfire
The enforcer can make a ranged attack with a firearm, dealing 2d8 piercing damage on a hit.