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Played | 171 times |
Cloned | 20 times |
Created | 124 days ago |
Last Updated | 52 days ago |
Visibility | Public |

Description
Marchianni Mobsters are cunning and ruthless enforcers of the underworld, loyal to their crime boss, Anthony Zucco. They excel in intimidation and are often seen patrolling the streets, collecting debts, and carrying out their boss's orders with a cold efficiency. Dressed in sharply tailored suits and carrying concealed weapons, these mobsters are as formidable as they are feared. They have a knack for turning mundane situations into opportunities for extortion or violence.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 35 - 60 (Avg: 48) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Intimidating Presence
The Marchianni Mobster can target one creature they can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.
Melee Attack: Brass Knuckles
The Marchianni Mobster makes a melee attack with brass knuckles, dealing 1d6 + 3 bludgeoning damage.
Quick Draw
As a bonus action, the Marchianni Mobster can draw a hidden weapon and make a ranged attack up to 100ft dealing 1d8 piercing damage.