Corsairs and Storms world illustration - Swashbuckling theme
Swashbuckling

Corsairs and Storms

C
CapriSunCrusader

A blend of classic pirate adventure with dark, maritime mythology.


Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves? Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater." RULES - 1. Don't metagame, don't inspect the inventory of a character, their money, etc. 2. Turn off turn-based combat, the ship battles won't work if you do. 3. Don't sail out of the areas/oceans. 4. Turn off Nearby NPCs
Played7 times
Cloned1 times
Created
19 days ago
Last Updated
Yesterday
VisibilityPublic
Anchorhold Keep

Anchorhold Keep

Nestled on a rocky promontory guarding the entrance to Azure Bay, Anchorhold Keep serves as both a lookout and a stronghold against marauding pirates and sea monsters. The outpost is a vital beacon for wayward ships seeking safe harbor, with its sturdy stone walls offering both protection and sanctuary.

Ascalan

Ascalan

Ascalan is the main island and city capital of the Azure Dominion, celebrated for its vibrant culture, bustling marketplaces, and rich history. This island serves as a hub of trade and diplomacy, with a grand castle standing majestically atop a hill, providing a breathtaking view of the azure waters surrounding it. Exotic plants and colorful flowers flourish in the island's lush gardens, enticing travelers and merchants from across the seas to explore its wonders.

Bane's Metropolis

Bane's Metropolis

Bane's Metropolis is a sprawling, anarchic city that serves as a hub for pirates, merchants, adventurers, and outcasts alike. The chaotic layout features wooden walkways, floating platforms, and towering, precariously perched structures that loom over the water. A battleground for influence, the city is fraught with constant skirmishes between rival pirate crews vying for dominance, as the shadow of the Pirate Sovereign looms large. The streets resonate with tales of Sable Bane, once a mere pirate who ascended to godhood with the blessing of Marethis in Sable's Tide, inspiring others to strive for power and eternal glory.

Darkwater

Darkwater

Darkwater is a sprawling pirate hub teeming with life, built upon a network of sturdy wooden piers and lashed-together ships. It buzzes with the sounds of merchants bargaining, sailors reminiscing of their adventures, and the calls of seabirds circling overhead. The docks serve as a central meeting point for rogues and adventurers alike, where treasure maps are traded and shadows flit through the twilight. The air is thick with the scent of saltwater, rum, and the faint echo of sea shanties sung by those who have embraced the swashbuckling life.

Devil's Maw

Devil's Maw

Devil's Maw is an unstable and deadly region characterized by treacherous waters and violent storms. At its heart lies a colossal whirlpool, known for drawing in ships and adventurers alike, making the area both feared and revered by sailors. Surrounding the whirlpool are jagged cliffs and rocky outcroppings that add to the perilous nature of the region, with ominous clouds constantly swirling above. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Driftwater

Driftwater

Driftwater is a sprawling body of water that serves as the central domain of the Red Tide Syndicate. Renowned for its dark and turbulent waters, this ocean is fraught with strong undercurrents and unpredictable storms, making navigation perilous. The area is infamous for its dangerous reefs and rampant pirate activity, where hidden coves and underwater caves serve as ample hiding spots for smugglers and pirate ships alike. Legends whisper of a curse upon its waters, said to be imbued with the souls of countless sailors lost to its depths. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Endless Azure

Endless Azure

Endless Azure is a tranquil stretch of sea stretching westward, where azure waters meet a horizon kissed by the sun. While not particularly notable, it is a soothing expanse that provides respite for tired sailors journeying through the vast waters. Occasionally, the gentle lapping of waves can be heard, interrupted only by the distant calls of seabirds or the sight of a distant ship gliding along the surface. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Gohrun's Tides

Gohrun's Tides

Gohrun's Tides is a vast and tumultuous ocean located west of the Azure Dominion, named in honor of the first Governor-King. The waters here are known for their striking azure hues, teeming with vibrant marine life and rich coral reefs. Adventurers brave enough to navigate its waves often recount tales of shimmering treasures and mysterious sea creatures that guard the depths.

Plunderer's Crossroads

Plunderer's Crossroads

Nestled at the confluence of three notorious pirate oceans, Pirate's Crossroads is a treacherous yet vibrant hub for adventurers and scallywags alike. To the south of Driftwater, southeast of the Black Archipelago, and southwest of Sable's Tide, this chaotic stretch of sea is rife with sunken treasures and hidden dangers, making it a haven for those looking to find their fortune or their doom. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Royal Palace of the Azure Dominion

Royal Palace of the Azure Dominion

The Royal Palace of the Azure Dominion stands majestically at the center of the kingdom, adorned with azure banners that flutter in the coastal breeze. Intricate mosaics depict legendary sea battles on the walls, and the sound of waves crashing below fills the air. The palace is surrounded by lush gardens filled with exotic flowers, and its towers reach high into the sky, offering breathtaking views of the azure waters beyond.

Sable's Tides

Sable's Tides

The Sable Expanse is a vast and treacherous ocean known for its eerie, uncharted waters and a reputation that precedes it. Pirate crews thrive in the isolation it offers, battling for supremacy among its myriad hidden coves and rocky outposts. The waters are a graveyard of half-sunken ships, remnants of fierce skirmishes from the past, offering a haunting reminder of folly and greed. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Thalvessa's Waves

Thalvessa's Waves

Thalvessa's Waves is a sprawling sea known for its mesmerizing blues that shift with the light, said to be the domain of an enigmatic sea goddess. Sailors speak of ethereal sirens singing from the depths, and storms brewing without warning to protect the secrets hidden beneath the waves. The surrounding islands are dotted with pirate havens and forgotten shrines, whispering tales of adventure and danger.

The Black Spire Archipelago

The Black Spire Archipelago

This dense cluster of jagged islands rises ominously from the ocean like the teeth of a massive beast. The Black Spire Archipelago is notorious for its labyrinthine reefs and sharp cliffs that make navigation almost impossible for the unprepared. Pirate ships here are often camouflaged among the craggy shores, waiting for unwary vessels to stumble into their traps. The pirates of this region, known as the Spire Reavers, are experts in ambush tactics, striking from hidden caves or perched atop high cliffs. It is said that only those who know the secret trade routes or possess ancient maps can safely traverse the archipelago. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

The Sunfire Seas

The Sunfire Seas

An ocean of radiant beauty where the water glows golden at sunrise and sunset. The Sunfire Seas are dotted with islands of lush greenery and ancient ruins, attracting both merchants and pirates who compete for its lucrative trade routes. Despite its peaceful appearance, lurking sea serpents pose hidden dangers to the unwary. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

Whispering Wrecks

Whispering Wrecks

The Whispering Wrecks is a haunting expanse of sunken ships, each a remnant of past maritime disasters scattered along the still, eerie waters. The ghostly silhouettes of the vessels rise ominously from the depths, creating an aura of dread as whispers of lost souls ride the gentle ripples. Many sailors dare not venture here, for those who do often come face to face with spectral dangers lurking in the shadows of these wrecks. This Area is impassible on foot and can not be walked through. -Characters must use a ship/boat when traveling through this area

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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