Middle-earth during the events of The Lord of the Rings.
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Amon Hen
Amon Hen stands as a sentinel over the lush landscape, its gentle slopes leading to a flattened summit adorned with ancient ruins. An old path winds its way through rows of gnarled rowan trees, guiding travelers up the steep western face where cracked stairs tell tales of time long past. At the top, one finds a wide circular area, encircled by crumbling battlements, centered around the fabled Seat of Seeing, a remnant of ancient power.
Amon Lhaw
Amon Lhaw, known as the Hill of Hearing, rises majestically alongside the Falls of Rauros, offering a haunting view of the swirling waters of Nen Hithoel below. Long ago a border fortress of Gondor stood upon its lofty height, now a mere memory swallowed by the creeping shadow of Mordor. Its twin, Amon Hen, sharply contrasts across the water, while the secluded island of Tol Brandir lies mysteriously at the heart of the Anduin, untouched by any traveler.
Annúminas
Once the grand capital of the Kingdom of Arnor, Annúminas now lies in elegant decay along the southern shores of Lake Evendim. The remnants of its once-mighty structures tell tales of a glorious past overshadowed by loss and decline. Time has not been kind to this ancient seat of the High Kings, but the beauty of its location lingers, as the gentle lapping of the lake brushes against crumbling stone.
Anórien
Established toward the end of the Second Age, Anórien spans the region northwest of Minas Anor and north of of the White Mountains.
Archet
Archet is a remote village nestled among the whispering trees at the eastern edge of the Chetwood, just east of Bree. The village is a harmonious blend of human and hobbit cultures, with cozy hobbit holes dotting the landscape amidst rustic human dwellings. The atmosphere is peaceful, with the scent of fresh baked goods wafting through the air and the sound of leaves rustling underfoot.
Barrow-downs
The Barrow-downs, or Tyrn Gorthad, is a somber region of low hills, where ancient burial mounds dot the landscape, remnants of a bygone era when noble men once rested here. Now, the air hangs heavy with a sense of foreboding as the malevolent Barrow-wights roam these tombs, guarding their secrets and haunting unwary travelers. This area, once a revered resting place for the men of the north and the Dúnedain, pulsates with a melancholic energy, whispering tales of ancient honor and lingering dread.
Bindbole Wood
Bindbole Wood is a quaint and peaceful wooded area in the southern part of Northfarthing, known for its serene atmosphere and vibrant flora and fauna. The wood stretches from the gentle slopes east of Hobbiton Hill, following a winding path to the Brokenborings, nestled between the settlements of Needlehole and Oatbarton, making it a favored retreat for the locals seeking tranquility in nature.
Blackroot Vale
Blackroot Vale is a serene valley characterized by rich grasslands and the gentle flow of the River Morthond, which winds its way through the landscape. This enchanting locale is bordered by the imposing sheer cliffs of the southern White Mountains, holding whispers of ancient secrets and hidden paths. The skilled archers of this vale, under the leadership of Lord Duinhir, remember their fallen heroes as they prepare for the challenges that lie ahead.
Bree
Bree is the chief village of Bree-land, a small inhabited region about forty miles east of the Shire east of the Old Forest and the Barrow-downs, west of Weathertop, south of Fornost Erain and north of the South Downs. Men and Hobbits lived together in Bree. The village consists of about a hundred stone houses, most of them on the slope of the hill above the road with windows on their western side, in which the Men live. The hill itself was burrowed by Hobbit-holes, in which the Hobbits live especially on the higher slopes above the houses of the Men. An inn called The Prancing Pony is located on the eastern side of the road where it curved to the south to go around the hill.
Bree-land
Bree-land is a region of central Eriador located between the Midgewater Marshes, the South Downs and the Barrow-downs.
Brown Lands
Once a lush and vibrant area, the Brown Lands now lie in desolation, scarred by the remnants of war. This land, once home to the Entwives and their beautiful gardens, bears the marks of Sauron's malevolent influence. The remnants of twisted trees and charred earth echo the sorrow of lost companionship, as the Ents still mourn the absence of their beloved kin. Despite its bleak landscape, whispers of hope linger as Treebeard remains steadfast in his belief that the Entwives yet live, waiting to be found.
Buckland
Buckland is a small but densely populated sliver of land nestled between the verdant expanses of the Old Forest and the serene east bank of the Brandywine River. This unique enclave is inhabited primarily by Hobbits of the esteemed Brandybuck family, who have colonized the area, creating a cozy yet bustling community. Despite its proximity, Buckland remains technically independent from the Shire, functioning as a serene yet self-sufficient home for its residents.
Bucklebury
Bucklebury is the chief village of Buckland, situated under the watchful gaze of Buck Hill, where the Master of Buckland resides. The village lies approximately a mile east of the placid banks of the River Brandywine and serves as a critical crossing point for locals and travelers alike. The Bucklebury Ferry transports passengers across the shimmering waters of the Brandywine, linking the village to the mysterious Marish on the other side.
Bywater
Bywater is a village in the Shire, lying within the Westfarthing near Hobbiton, and along Bywater Road. Bywater is located on The Water, a small stream that ran through part of the Shire, and where the village took its name from. It is home to the famous Green Dragon Inn.
Cair Andros
Cair Andros is a long, narrow river-island in the Anduin River, recognized for its strategic importance and its resemblance to a ship. With rugged terrain at its northern end resembling a high prow splitting the waters, the island is densely covered in trees and marked by various fortifications reflecting its tumultuous history. Throughout the ages, it has served as a crucial crossing-point from Gondor to the lands beyond, making it a vital stronghold for defense against invasions.
Caras Galadhon
Nestled in the lush Naith of Lothlórien, Caras Galadhon rises elegantly upon a green hill, surrounded by a deep fosse and protective walls that guard its peaceful inhabitants. The city features large, intricately built flets suspended high in the trees, interconnected by delicate white ladders, allowing the Elves to dwell among the branches. Atop the highest tree, one can find the majestic house of Celeborn and Galadriel, a sacred place that commands a breathtaking view over the rivers Celebrant and Anduin, in the angle known as Egladil.
Chetwood Forest
Chetwood is a small forest located in the realm of Bree-land. At its edge lies the town of Archet, providing a quaint entrance to the lush greenery. The Great East Road runs along the southern boundary, while the Greenway meanders through the western part. The eastern side is bordered by the mysterious Midgewater Marshes, adding to the forest’s allure and sense of adventure. The forest is a peaceful retreat from the bustling towns surrounding it.
Crickhollow
Crickhollow is a quaint, isolated settlement nestled gently in Buckland, favored by Brandybuck Hobbits seeking respite from the bustling Brandy Hall. The standout feature is a welcoming house set back from the lane, embraced by a sprawling lawn and surrounded by low trees within a protective outer hedge, providing a serene and private retreat.
Dagorlad
Dagorlad is an expansive, desolate plain located in the southwestern region of Rhovanion, bordering the ominous presence of Mordor. This vast wasteland lies between the rugged Emyn Muil and the foreboding Cirith Gorgor, characterized by its barren terrain devoid of trees or vibrant life, creating an eerie and hostile environment.
Dale
Nestled between the imposing arms of the Lonely Mountain, the Valley of Dale is a vibrant hub known for its enchanting trade in food supplies and exquisite toys, illuminated by the cascading waters of the River Running. The town itself thrives alongside the winding river, offering a picturesque setting for travelers and merchants alike, as it eagerly embraces the crafts of the dwarves who dwell beneath the mountain.
Dead Marshes
The Dead Marshes are a treacherous expanse of reeking wetlands that stretch north-west of the Dagorlad and south-east of the Emyn Muil. A haunting silence pervades the area, disrupted only by the distant whispers of lost souls. The marsh is an endless maze of dark pools and soft mires, where remnants of ancient battles, the fallen from long ago, can still be glimpsed below the murky waters. The atmosphere is thick with the weight of history, echoing with the tales of the Last Alliance and the sorrows of countless warriors who met their end here.
Dimrill Dale
Dimrill Dale is a historically rich valley nestled on the east side of the Misty Mountains, flanked by the formidable Redhorn, Silvertine, and Cloudyhead peaks. It holds deep significance for the Dwarves of Durin's Folk, serving as the birthplace of the once-great Kingdom of Khazad-dûm beneath the towering mountains. This valley was also the site of the climactic Battle of Azanulbizar, marking a pivotal moment in the age-old conflict against the Orcs. Though victory was claimed, the shadow of the Balrog still looms over the ancient halls of Moria, leaving a haunting reminder of past glories lost.
Dol Amroth
Dol Amroth is a picturesque promontory that serves as the hereditary princedom of its region. It boasts a fortified stronghold that overlooks the mesmerizing Bay of Belfalas, and a bustling port-city that thrives on maritime trade. The city's rich history is accentuated by its grand architecture and vibrant culture, with the Sea-ward Tower standing tall, guiding mariners with its ringing bell.
Drúadan Forest
Drúadan Forest lies in the fief of Anórien, north of the eastern end of the Ered Nimrais, where ancient trees rise like monumental sentinels. It is whispered among the folk of Gondor and Rohan that the woods are haunted, though in truth, they are home to the elusive Drúedain, or Woses. Skirting the northern edge is the great road connecting Gondor to Rohan, while traces of the long-abandoned Stonewain Valley road weave through the southern part of the forest.
Dunharrow
Dunharrow, nestled high atop a cliff in the White Mountains, serves as a fortified refuge for the Rohirrim. Surrounded by the towering peaks of Írensaga, Starkhorn, and Dwimorberg, this ancient site features a large grassy area known as the Firienfeld, where standing stones line the path to the ominous threshold of the Dark Door. It holds echoes of the past, filled with the legends of the Drúedain and the lore of the Rohirrim, winding pathways leading to a deeper mystery that lingers in its shadowy woods and the haunted Paths of the Dead.
Dwimorberg
The Dwimorberg, often called the Haunted Mountain, looms ominously above the Firienfeld in Dunharrow, shrouded in an aura of mystery and dread. Its dark, brooding form is a focal point of fear among the locals, with a hollow area at its base that houses a solitary mighty standing stone, bearing witness to dark tales of the past. Folklore tells of wraiths lurking amidst the towering sombre pines of the Dimholt and within the Dark Door—a foreboding entrance to the haunted Paths of the Dead, where the spirits of the Oathbreakers dwell.
Edoras
Edoras is a majestic city perched atop a hill in the picturesque valley of Harrowdale, beneath the looming presence of the Starkhorn mountain. The city is fortified by a sturdy wall and surrounded by a deep dike, with the pure waters of the spring flowing thoughtfully along the main thoroughfare. The tranquil River Snowbourn meanders past its borders, making its way west toward the Entwash. Just outside the city lies the Barrowfield, where the solemn tombs of the Rulers of Rohan stand in two orderly rows, adorned with the delicate blooms of Simbelmynë.
Emyn Arnen
Emyn Arnen is a picturesque outlier of the Ephel Dúath hills, nestled in South Ithilien across the Anduin from Minas Tirith. These rolling hills are rich in rugged beauty, gently sloping beneath the watchful gaze of the ancient mountains. The tranquil waters of the Anduin flow gracefully around their base, creating a serene and secluded landscape that seems untouched by time.
Emyn Muil
The Emyn Muil is a range of rugged hills encircling the tranquil lake Nen Hithoel, characterized by dense undergrowth and steep cliffs. The Anduin River carves its way through the hills, with treacherous rapids in the north and breathtaking views of the majestic waterfalls cascading over Rauros to the south. The area is a tapestry of natural beauty, with twisted firs and ivy-scaled stone chimneys clinging to the terrain, while the air is rich with the earthy scent of brambles and creeping plants.
Ered Lithui
The Ered Lithui, known as the Ash Mountains, form a rugged and forbidding barrier on the northern border of Mordor, extending over 500 miles from east to west. The landscape is characterized by broken peaks and barren ridges, their rocks gray as ash, casting an eerie pallor over the terrain. The mountains create a stark division between the desolate Plateau of Gorgoroth and the wasteland of Lithlad, with their flanks leading to the foreboding Barad-dûr and the ominous Mountains of Shadow, while the valley of Udûn lies nestled between.
Eriador
Eriador s a large region situated in northern Middle-earth. It was located between the Blue Mountains (to the west) and the Misty Mountains (to the east).
Eryn Vorn
Eryn Vorn, named in Sindarin for Blackwood, is a dark and mysterious wooded cape nestled in the western reaches of Minhiriath. Once part of an expansive ancient forest, it was ravaged by Númenórean greed and the fires of war, leaving behind a haunting remnant of its former glory. Now, the region is characterized by towering black pine trees that cast long shadows across the forest floor, where the whispers of hidden natives and the echoes of a tumultuous past linger.
Ettenmoors
The Ettenmoors, also known as the Troll-fells, is a wild and rugged highland region steeped in dark legends. Nestled north of Rivendell and the Coldfells, this place is infamous for its malevolent creatures and treacherous terrain. Ancient whispers tell of Mount Gram hidden in the misty clouds, from where Orcish hordes once descended upon unsuspecting lands. The echoes of the past linger here, amidst the harsh beauty of jagged mountains and dark valleys.
Fangorn Forest
Fangorn Forest, nestled beneath the southeastern slopes of the Misty Mountains, is an ancient woodland renowned as the final refuge of the Ents and Huorns. Its towering trees, some of which possess sentience, create a dense and mystical atmosphere, where the very air is thick with secrets and the whispers of nature. This enchanting forest, also known as Entwood by the Rohirrim, serves as a sanctuary for those who seek wisdom from its timeless inhabitants.
Firien Wood
The Firien Wood, also known as Firienholt or the Whispering Wood, is a majestic oak forest that sprawls beneath the looming heights of Halifirien. It lies at the northern slopes of the White Mountains, bordering the gentle Mering Stream and the expansive Eastfold of Rohan. With a serene ambiance and a rich canopy, this tranquil woodland is primarily home to wildlife, with only a few Beacon-wardens residing near the summit, sustaining a vigilant watch over the land.
Goblin-town
Goblin-town is a vast network of branching caves and tunnels carved primarily by the Northern Orcs, nestled in the Misty Mountains south of the Mountains of Angmar. Originally created by nameless entities, these caverns harbor dark secrets and ancient magic, the air thick with the whispers of those who once lived in the shadows. The stronghold is notorious for its treacherous passages and has become a formidable barrier against Eriador, where even the bravest travelers tread lightly.
Gondor
Gondor is the most prominent kingdom of Men in Middle-earth, bordered by Rohan to the north, Harad to the south, the Cape of Andrast and the Sea to the west, and Mordor to the east. Its first capital was Osgiliath, moved to Minas Anor in TA 1640. This city, later renamed Minas Tirith, remaines the capital of Gondor to this day; other major fortresses included Pelargir, Dol Amroth in Belfalas and Minas Ithil.
Green Hill Country
Green Hill Country is a picturesque patch of countryside in the Shire, defined by rolling hills that stretch from west to east, traversing through the lands of the Tooks in the Westfarthing, passing the village of Pincup in the Southfarthing, and culminating in dense woodlands at Woody End in the Eastfarthing. This idyllic landscape is marked by gentle slopes and vibrant greenery, creating a serene and inviting atmosphere for travelers and locals alike.
Grey Havens
Mithlond, known as the Grey Havens, stands as the last bastion of Elven legacy in Eriador, where the rolling waves of the Gulf of Lune kiss the shores enriched by ancient tales. The town is a revered departure point for Elven ships bound for the Undying Lands, a place where time seems to flow as gently as the river nearby. Even as Elven numbers dwindle, Mithlond remains a sanctuary of tranquility amid the increasing chaos of the outer world.
Grey Mountains
The Grey Mountains, known for their jagged silhouettes and treacherous terrain, stand as a cold barrier between the regions of Rhovanion and Forodwaith. These mountains are remnants of a once-majestic iron wall, their weathered stones echoing tales of ancient wars and lost empires. The valley known as the Withered Heath cuts through the range, a haunting place where few dare to tread, and is home to twisted trees and the whispers of old spirits. While the eastern slopes give way to the Forest River, the western end holds the imposing Mount Gundabad, a remnant of the Misty Mountains that looms over the land.
Grey Wood
The Grey Wood is a mysterious and enchanting forest that stretches between the imposing Mount Mindolluin to the south and the beacon-hill of Amon Dîn to the north. This forest serves as an easterly boundary of the much larger Drúadan Forest, where the remnants of the Drúedain people quietly dwell. Secretive and ancient, it holds the hidden entrance to the forgotten Stonewain Valley, nestled quietly through the White Mountains near the Great West Road.
Grimslade
Grimslade serves as the ancestral home of Grimbold of Westfold, a lesser Marshal of the Mark. This small town lies between the majestic settlements of Edoras and Helm's Deep, leaning closer to the latter, surrounded by rolling hills and vast meadows rich with wildflowers. Its quaint cottages and bustling marketplace thrive under the watchful gaze of distant mountains, echoing tales of valor and legacy.
Harad
Haradwaith, or simply Harad, is the immense region located south of both the kingdoms of Gondor and Mordor. The Men of Haradwaith are known as Haradrim or Southrons.
Helm's Deep
Helm's Deep is a formidable gorge located below the Thrihyrne at the northern reaches of the White Mountains. This strategic location features the Deeping Wall and the Hornburg that fortifies its entrance, while the Deeping-stream meanders through the gorge, providing both a natural barrier and a source of life. The landscape is dotted with caves such as the Glittering Caves, and the steep cliffs of the gorge create an echoing fortress-like atmosphere that has witnessed the valor of many battles.
Hills of Evendim
The Hills of Evendim, known as Emyn Uial in Sindarin, rise gracefully in northern Eriador, offering a breathtaking landscape dotted with gentle slopes and serene valleys. This tranquil region begins around a hundred miles north of the Shire, leading down to the ancient city of Annúminas, the former capital of Arnor, set alongside the crystal-clear Lake Evendim. The Baranduin River flows gracefully from this lake, while the tributaries of the Lhûn weave through the hills, enriching the verdant flora that flourishes here.
Hobbiton
Hobbiton is located on both sides of the Water, approximately a mile north-west of the neighbouring village of Bywater. The Bywater Road passes through both villages and connects them to the East Road to the south. The dwellings are standard of Hobbits, referred to as smials or Hobbit-holes but there are also buildings of wood, brick, or stone. One of the more prominent buildings in Hobbiton is the Old Mill which stands on the north side of the Water, near the bridge. The Hill overlooks the village and the neighbourhood called Underhill. In it is Bag End, the ancestral smial of the Baggins Family.
Iron Hills
The Iron Hills are an imposing range located in the north-eastern regions of Middle-earth, characterized by steep, rugged terrain layered with rich deposits of iron. They stand as a boundary between Rhovanion and Rhûn, framing the landscape with their ancient, mineral-rich peaks. The legendary Dwarf-realm of the Longbeards finds its home among these hills, thriving on the wealth of natural resources, all while the crimson waters of the River Redwater flow gracefully through the valleys, drawing their hue from iron particles within.
Isengard
Isengard, known as Angrenost in Sindarin, once stood as a major fortress of Gondor, home to one of the realm's powerful palantíri. However, in the latter half of the Third Age, it fell under the control of the Wizard Saruman, transforming it into his formidable stronghold and seat of power.
Lake Evendim
Lake Evendim, also known as Nenuial, is a majestic lake situated in northern Eriador. This tranquil body of water spans approximately fifty miles from north to south and twenty miles from east to west, providing a serene escape amidst the rugged landscape. With the Hills of Evendim bounding it to the west and south, the lake serves as a historical landmark, lying near the remnants of Annúminas, the first capital of Arnor. The Brandywine River gracefully flows eastward from this expansive lake, linking it to distant lands.
Lake-town
Lake-town is a vibrant town built entirely on stilts over the tranquil waters of the Long Lake. Constructed by the Lake-men, the wooden structures sway gently in the breeze while guards vigilantly patrol the wooden bridge that connects the town to the shore. With markets bustling around a circular pool that flows into the lake, the town serves as a hub for trade and community gatherings.
Lindon
Lindon, the remnant of Ossiriand, lies west of the Blue Mountains and serves as the westernmost edge of Middle-earth after the deluge of Beleriand. This realm is split into two distinct areas: Forlindon in the north and Harlindon in the south, bordered on the east by the River Lune which separates it from Arnor. The landscape is characterized by rolling hills, ancient forests, and the lingering remnants of elven craftsmanship.
Lone-lands
The Lone-lands contain Weathertop Hill and the Weather Hills, and in the hilly portion of the area are many abandoned castles of Rhudaur, which, according to some, give it a "wicked" look. Also, roads are considerably worse in the Lone-lands than in the Shire, very few resided here.
Long Lake
The Long Lake lies to the south of the towering Lonely Mountain and the bustling town of Dale. It serves as a vital resource for the local Lake-men, who reside in the trading settlement of Lake-town on its western shore. The lake's vast expanse creates an illusion where the opposite shores appear small and distant, while the heights of its northern and southern ends remain hidden from view. Fed by the Forest River and the River Running, the lake’s waters cascade dramatically over a high waterfall at its southern tip, creating a breathtaking natural spectacle.
Longbottom
Longbottom is a quaint village nestled in the lush, rolling hills of the Southfarthing, renowned for its exceptional pipe-weed cultivation due to the warm climate and fertile soil. Originally inhabited by the Hornblowers, this village has evolved into a bustling hub for herb enthusiasts and traders alike, with the famous Longbottom Leaf leading the industry.
Lothlórien
Lothlórien is a breathtaking woodland realm inhabited by the Silvan Elves, nestled against the lower Misty Mountains. It serves as a sanctuary of beauty and tranquility in the heart of Middle-earth. The kingdom is distinguished by its magnificent mallorn trees, the only ones of their kind east of the sea, creating an ethereal atmosphere filled with shimmering leaves and soft, golden light. The tranquility of the realm is matched only by its ancient mysteries and the graceful presence of its inhabitants.
Marish
The Marish is a reclaimed marshland region, characterized by its boggy terrain and fertile farmland, bridging the villages of Stock and Rushey. This unique area is traversed by the Stock-brook and features a network of ditches and briars, making navigation challenging. To the east, the landscape gradually transitions into well-tended fields and meadows, adorned with hedges, gates, and dikes that aid in drainage. The Causeway facilitates travel between the two villages, while a road leads to the Bucklebury Ferry, five miles north of Bamfurlong.
Michel Delving
Michel Delving serves as the chief town of the Shire, nestled in the hilly White Downs of the Westfarthing, and is often regarded as the Hobbits' unofficial capital. This thriving community is characterized by its charming above-ground homes constructed from wood, brick, and stone, as well as its notable locations like the Town Hole and the Mathom-house museum. A series of concealed storage tunnels, known as Lockholes, weave beneath the town, holding stories of past struggles and the resilient spirit of its people.
Middle-earth
Middle-earth, known as Endor in Quenya, is a vast and diverse continent shaped by the influence of powerful beings. From the dramatic mountains to luscious valleys, and expansive forests to arid plains, this land has seen both beauty and ruin, particularly after the downfall of Beleriand. Its geography constantly evolves under the watch of its ancient creators, offering a tapestry of adventures waiting to unfold.
Midgewater Marshes
Midgewater Marshes is a fly-infested region of untamed marshland that stretches between the Chetwood to the west and the Weather Hills to the east. Rich in biodiversity yet treacherous, this swampy fen is characterized by boggy terrain speckled with numerous pools, rushes, and thorny reeds, known for the clouds of tiny biting flies that plague any who dare to venture within. The East Road lies just south, providing access for the intrepid or foolhardy.
Minas Tirith
Minas Tirith, the City of Kings, rises majestically from the rocky hills, its seven tiers casting a commanding presence over the surrounding plains. Each level is fortified with white stone walls, adorned with banners depicting the emblem of a white tree, the symbol of hope and endurance. In the heart of the city, the great citadel stands proud, its tower crowned with a shining beacon that guides those who wander in the darkness. The air is filled with a sense of purpose and history, echoing the footsteps of great heroes long past.
Mirkwood
Mirkwood is a vast and enchanted forest sprawling across the eastern region of Rhovanion, bordered by the Grey Mountains to the north and the gentle contours of Calenardhon to the south. Within its heavily wooded depths lie the enchanting Forest River and the smaller, more treacherous river known for its slumber-inducing properties. The forest is known for its dense thickets, making passage difficult, with only a few discernible paths woven through its green maze, drawing adventurers deeper into its mysteries.
Misty Mountains
The Misty Mountains, known as Hithaeglir, rise majestically across the landscape, stretching an impressive 1280 kilometers from the northern peak of Mount Gundabad to the southern summit of Methedras. Treacherous paths wind through valleys shrouded in mist, home to hidden caves and ancient ruins that whisper tales of adventure and danger.
Mordor
Mordor is a black, volcanic plain in the southeast of Middle-earth to the east of Gondor, Ithilien, and the great river Anduin. Mordor was chosen by Sauron as his realm because of the mountain ranges surrounding it on three sides, creating a natural fortress against his enemies preventing them from easily invading it.
Moria
Once a majestic realm of the Dwarves, Khazad-dûm is now a dark, abandoned labyrinth filled with the echoes of its glorious past and the lingering terror of Durin's Bane. The vast halls that once resounded with the hammering of pickaxes now lie silent, shrouded in shadows and dust, with remnants of elaborate stonework and statues looming in the gloom. The air is thick with the scent of decay and forgotten treasures, and the deep, unending tunnels stretch infinitely into darkness, holding secrets that are best left undisturbed.
Mount Gundabad
Mount Gundabad stands tall and foreboding, known as the revered site of Durin's awakening and a historical stronghold for Orcs. This mountain, with its three conjoined peaks, is a harsh and cold place, teeming with dark history that echoes the conflicts between Dwarves and Orcs. Though once a serene assembly point for Dwarven delegates, it has become a menacing capital for the foul creatures of the north in more recent times.
Mountains of Mirkwood
The Mountains of Mirkwood, also known as Emyn-nu-Fuin, rise ominously at the northern end of the Mirkwood, their jagged peaks shrouded in dark clouds. Once known as the Dark Mountains or Emyn Duir, they were home to the Silvan Elves during the brighter days of Greenwood the Great. Now, these mountains echo with the presence of giant spiders and lurking goblins, remnants of the dark power that once emanated from Dol Guldur.
Nen Hithoel
Nen Hithoel, once renowned as Lake Nen Hithoel, stretches impressively across the landscape, framed by the formidable Emyn Muil to the northeast of Rohan. Its vast waters, approximately twenty miles long and ten miles wide, cradle the northern boundaries marked by the colossal pillars of Argonath, constructed during the reign of Rómendacil II. The lake's southern expanse is dominated by three hills, including the sacred Amon Hen with its Seat of Seeing to the west and Amon Lhaw with its Seat of Hearing to the east, while central Tol Brandir remains untouched due to the treacherous currents from the nearby Falls of Rauros.
Nindalf
Nindalf, also known as Wetwang in Westron, is a sprawling and murky expanse of swampy land located on the eastern side of the Anduin River, near the spectacular Rauros Falls. The area is characterized by a labyrinthine network of river channels that weave through the marshlands, creating a hauntingly beautiful landscape filled with difficult terrain and ambient wetlands. To the west, the Entwash empties into the Anduin, forming a sprawling inland delta with numerous outlets, while further east lie the ominous Dead Marshes, hinting at the mysterious tales shrouded in this region.
North Downs
The North Downs is a rugged landscape of rolling hills, once the proud heart of the Kingdom of Arthedain. The remnants of the city of Fornost lie in ruins, whispering tales of bravery and destruction. Though the area is mostly abandoned, a few small settlements may be found, inhabited by the elusive Rangers of the North, who keep the memory of their fallen kingdom alive. The air is thick with the echoes of ancient battles, particularly the fateful attack by the Witch-king's forces that sealed Arthedain's fate.
North Ithilien
North Ithilien is the northern part of Ithilien, nestled between the winding Anduin River and the imposing Ephel Dúath mountains. Although less vast than its southern counterpart, this region is rich in whispers of ancient magic and natural beauty. The refuge of Henneth Annûn, a hidden dwelling known for its shimmering waterfall and secretive entrance, lies within its verdant borders. Nearby, the historic Field of Cormallen, a place of remembrance and celebration, stretches across lush grasslands, dotted with colorful wildflowers under the soft light of the sun.
Núrn
Núrn is a semi-arid expanse situated in the southernmost part of Mordor, characterized by short grass-covered plains that sustain farming to feed Sauron's armies. The region contrasts sharply with the arid plateau of Gorgoroth to the northwest, boasting a vital resource in the form of the inland Sea of Núrnen.
Old Forest
The Old Forest stands as a remnant of Eriador's once vast primordial woodlands, filled with ancient trees that carry an air of malice and awareness. Bordered by the Barrow-downs to the east and the Brandywine to the west, it conceals the sinister roots of the Withywindle and is a haunting place where travelers sense the bitterness of the trees, angry from years of deforestation. The Hobbits avoid its depths, blaming the forest's eerie nature for the peculiarities of the Brandybucks, as they tread carefully along paths that seem to shift and deceive, drawing wanderers further into its shadows and whispers.
Overhill
Overhill is a quaint Hobbit village located in the Westfarthing, offering a serene lifestyle typical of Hobbit culture. It sits just to the north of Hobbiton and The Hill, marking the end of a picturesque road that meanders past the iconic Bag End and Bagshot Row. The village is known for its charming hobbit-holes, lush gardens, and the warmth of its tight-knit community, where an affluent member of the Boffin family has made a home, providing employment to Samwise Gamgee's cousin Halfast.
Paths of the Dead
The Paths of the Dead is a haunted underground passage weaving through the foreboding White Mountains, linking the desolate Harrowdale in Rohan to the eerie Blackroot Vale in Gondor. It is shrouded in mystery and whispers of those lost, long ago ensnared by a grave curse. Once a route traversed by men, it now echoes with the lament of the oathbreakers and the shadows of lost kings.
Pelennor Fields
The Pelennor Fields stretch out like a vibrant tapestry of green, nestled at the foot of Mount Mindolluin and bordered by the majestic city of Minas Tirith to the south-west. The land is rich with tilled farmland, dotted with barns and granaries, as well as orchards bursting with fruit. A network of paths crisscross the fields, leading to the Causeway Forts at the banks of the Anduin and beyond to Rohan. Small brooks weave through the landscape, their gentle sounds mingling with the bustle of farmers and herdsmen tending to their livestock.
Plateau of Gorgoroth
The Plateau of Gorgoroth stands at the heart of the dark lands of Mordor, and is where most of Sauron's armies lay in wait for their master's command. Gorgoroth is a vast wasteland southeast of the Isenmouthe and Udûn that had been seared by the eruptions of Mount Doom. It is always covered in the volcanic ash of Mount Doom and has no plant growth. A few streams of brackish water descended from the Ephel Dúath and Ash Mountains, but either petered out or flowed into cisterns dug for the use of Sauron's armies. The Plateau of Gorgoroth is arid with extreme climates and is considered to be uninhabitable by Men or perhaps by anything else living.
Rhovanion
Rhovanion or Wilderland is the name of the lands on the east side of the Misty Mountains, but was often used to include the wild lands on the west side, Eastern Eriador. The Great River Anduin flowes through it, and the immense forest of Greenwood the Great is a part of it.
Rhûn
Rhûn, also known as the East, refers to the little-known lands in eastern Middle-earth. Almost nothing of the lands beyond the great Sea of Rhûn is known.
Rohan
Rohan, also called the Kingdom of Rohan and the Riddermark, is a great kingdom of Men located in the land once known as Calenardhon, situated in the plains between the Misty Mountains and the White Mountains. The kingdom of Rohan extends from the banks of the River Isen in the west, up to the East Wall of Rohan and shores of the River Anduin in the east. The forest of Fangorn lay on its border, and the Elven forest of Lothlórien lay north of the River Limlight.
Sea of Núrnen
The Sea of Núrnen, also known as Lake Núrnen, is a large inland body of water in Mordor. It is roughly half the size of the Sea of Rhûn. Núrnen is located in the southeast of Mordor. It is fed by rivers flowing down from the outcroppings of the Ephel Dúath and Ash Mountains that separated the volcanic plateau of Gorgoroth from the fertile volcanic plains of Núrn, and its waters are described as "the dark, sad waters of Lake Núrnen". Its waters are likely used for irrigation purposes to irrigate the fields of Nurn.
Sea of Rhûn
The Inland Sea of Rhûn is a vast and tranquil body of water, bordered by lush fields to the north and gentle hills to the southwest. Nestled on its shores is a vibrant forest that whispers forgotten tales, while a small wooded island graces the southeastern part of the sea, providing a serene retreat from the surrounding landscapes. The clear waters are fed by the Celduin river, creating a fertile environment for the mythical Kine of Araw, who roam freely across the verdant lands of Rhûn.
South Downs
The South Downs is a dreary expanse of hills located in the central regions of Eriador. The area is characterized by sparse vegetation, giving it an empty and desolate feel. As travelers make their way along the East-West Road from Bree to the Weather Hills, they can observe the looming shape of the Downs to the south, with the Greenway cutting through the Andrath to separate it from the Barrow-downs.
South Ithilien
South Ithilien is a fertile land between the mighty Anduin River to the west and the towering Ephel Dúath mountains to the east. The region is characterized by rolling hills, notably the hills of Emyn Arnen, which create a picturesque landscape for travelers along the Harad Road that meanders through the area. The southern boundary is marked by the gentle flow of the River Poros, while the northern terrain descends into the shadow of Morgulduin. The roads connect vital points, allowing for trade and movement across the ancient lands.
Stock
Stock is a quaint town nestled in the northern region of the Marish, characterized by its charming houses and close-knit community. Situated along the serene Stock-brook stream, the town sits just south of the famous Brandywine Bridge, making it a crucial waypoint for travelers in the Eastfarthing of the Shire. Renowned for its Golden Perch tavern, Stock is the go-to place for the finest beer in the region, offering a warm and inviting atmosphere to locals and visitors alike.
Swanfleet
The Swanfleet, also known as Nîn-in-Eilph, is a sprawling marshy area in eastern Eriador, characterized by the winding lower reaches of the Glanduin River as it meanders towards the Mitheithel. This inland delta features uncertain streams and a hazy boundary between land and water, providing a home that resonates with the Stoors who settled here after migrating to Eriador. However, the remnants of their once-thriving community were nearly erased by the Great Plague, forcing the few survivors to seek refuge in the Southfarthing of the Shire. At the eastern edge, a cascading waterfall tumbles into shimmering pools, leading to a ford across the Glanduin and an ancient road that winds toward the crumbling ruins of Ost-in-Edhil in the heart of Eregion.
The Lonely Mountain
The Lonely Mountain, known in Sindarin as Erebor, towers majestically over the surrounding landscape, its craggy peaks piercing the clouds, while its vast network of subterranean halls holds the secrets and treasures of the Dwarves. Revered as the greatest Dwarven city in Middle-earth during the latter half of the Third Age, it lies northeast of the dark woods of Mirkwood, just south of the Grey Mountains, with the River Running flowing gracefully from its foot, nurturing the lands below.
The Shire
The Shire is described as a small but beautiful and fruitful land, beloved by its inhabitants. The Hobbits had an extensive agricultural system in the Shire, but did not proceed with industrialisation.
Tookbank
Tookbank is a quaint village nestled in the Tookland, situated in the Westfarthing of the Shire. It is surrounded by rolling hills and vibrant fields, not far from the larger township of Tuckborough, giving it a charming rural atmosphere.
Trollshaws
The Trollshaws are the upland woods, consisting at least partly of beech trees, that lay to the west of Rivendell between the Rivers Hoarwell and Loudwater. On the hills of the Trollshaws are shallow caves, such as the Trolls' lair, and Mannish castles and towers.
Tuckborough
Tuckborough is an ancient and significant settlement located in the Green Hill Country of the Westfarthing, serving as a hub for the Took clan, the hereditary Thains of the Shire. The village is linked by a well-worn road to the neighboring areas, evoking a sense of history and community within the rolling green landscape.
Udûn
Udûn is the deep valley in the northwest of Mordor, formed at the meeting of the Ered Lithui and the Ephel Dúath. Its northern entrance is guarded by the Morannon and its southern entrance was guarded by the Isenmouthe. The fortress Durthang stands in the northern Ephel Duath, on the slopes above Udûn.
Vales of Anduin
The Vales of Anduin, also known as Vale of the Great River, are fertile valleys nourished by the winding Anduin river, surrounded by the towering Misty Mountains on one side and the looming shadows of Mirkwood on the other. These lush lands stretch for hundreds of miles, historically occupied by Elves, Men, and Hobbits, creating a rich tapestry of cultures and traditions woven into the landscape.
Waymeet
Nestled in the Westfarthing of the Shire, Waymeet thrives at the convergence of three significant roads: the bustling East Road heading towards Michel Delving, a quaint route from Little Delving to the north, and a winding path from Tookland and the Southfarthing. Here, a vibrant community flourishes, known for its hospitality and charm.
Weather Hills
The hills lie between Bree-land to the west and the river Hoarwell to the east. Weathertop Hill is the highest and southernmost hill, lying just north of the East-West Road.
Westemnet
The Westemnet Plains are a vast expanse of rolling grasslands, dotted with clusters of rugged hills and the occasional woodland. The river Entwash gently flows along the eastern boundary, while the imposing White Mountains rise dramatically to the south, creating a stark contrast against the wide-open sky. Amidst this natural beauty lie several ancient fortifications and settlements, including the legendary Helm's Deep and the stately Edoras, where the Lords of the Mark hold court.
White Downs
The White Downs are a series of gentle chalk hills that create a picturesque border between the Westfarthing and Westmarch regions. Nestled in the Westfarthing, they overlook the bustling town of Michel Delving, known for its lively atmosphere, especially during the Free Fair held every seven years. This event is not only a celebration but also a vital time for the election of the Mayor of Michel Delving.
White Mountains
The White Mountains, known as Ered Nimrais, are a majestic and imposing mountain range that stretches 600 miles from Thrihyrne in the northwest to Mindolluin and Amon Tirith in the east. With notable peaks like Starkhorn and Dwimorberg enveloping the haunting valley of Dunharrow, these mountains harbor rich history and legends, including the eerie Paths of the Dead. At their southern foot, the valleys remain under the watchful gaze of Gondor's kings, while stunning rivers cascade down their slopes, carving paths through the rugged terrain. Situated strategically, beacon hills relay warnings across the land, watching over the inhabitants below.
Withywindle Valley
The Withywindle Valley is a serene yet mysterious location where the gentle river, originating in the Barrow-downs, snakes through the enchanting Old Forest. This idyllic tributary is known for its strange happenings, with the Dingle serving as the heart of the valley's secrets. The small village of Breredon lies nestled between the towering trees of the High Hay and the flowing Brandywine, while the tranquil Elvet-isle in the river is a haven for elegant swans. The Grindwall, a guarded haven at the Withywindle's mouth, is a point of access for adventurous travelers daring enough to venture beyond the protective embrace of the forest.
Woodland Realm
The Woodland Realm is a majestic kingdom ruled by Thranduil of the Sindar, home to the Silvan Elves of Mirkwood. Less wise yet more dangerous than their kin, these elves thrive in a realm where the trees whisper ancient secrets and shadows lurk in every grove. The kingdom is known for its vibrant nature and perilous beauty, as well as the lingering memories of the War of the Last Alliance that shaped its history.
Woody End
Woody End is a tranquil and serene forest located in the Eastfarthing of the Shire. This lush woodland spans approximately eight miles in diameter and is characterized by its vibrant greenery, winding paths, and the sound of chirping birds echoing through the trees. It is the perfect escape for those seeking solace in nature, as the gentle rustle of leaves and the aroma of earthy pine fill the air.