Middle-earth during the events of The Lord of the Rings.
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Created | 14 days ago |
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Amon Dîn
Amon Dîn, the easternmost of the beacon hills of Gondor, stands as a silent sentinel over the lands of North Ithilien. Once a fortified outpost of Minas Tirith, its ancient stones still resonate with the echoes of watchmen keeping vigil against the encroaching darkness. The hill offers sweeping views of the Drúadan Forest, the Anduin's tranquil waters, and the distant outline of Cair Andros, serving as a reminder of both protection and vigilance.
Argonath
The Argonath, known as the Pillars of the Kings, stands as a solemn reminder of Gondor's storied past. These two colossal rock pillars, carved in the likenesses of Isildur and Anárion, tower majestically over the River Anduin with an aura of defiance and strength. Each figure clutches an axe in its right hand, while its left hand is raised in a commanding gesture against the foes of Gondor. The narrow gap between them leads into a dark, mysterious chasm, flanked by imposing cliffs that ultimately descend into the serene Lake Nen Hithoel.
Bag End
Bag End, or Bag-End, is a smial situated at the end of Bagshot Row in Hobbiton.
Bagshot Row
Bagshot Row is a quaint and cozy row of Hobbit-holes nestled into the gentle slope of Hobbiton Hill, providing a serene and intimate atmosphere typical of Hobbit life. The rows are harmonious, each hole adorned with colorful flowers and earthy decorations, and echo with the sounds of laughter, cooking, and the occasional clatter of pots and pans.
Bair Nestedrui
Bair Nestedrui, also known as the Houses of Healing, serves as the infirmary of Minas Tirith, where the sick and injured soldiers of Gondor are nurtured back to health. With its serene surroundings and proximity to the High Court, it provides a sanctuary for the weary and suffering.
Bamfurlong
Bamfurlong is a humble yet sturdy farm situated in the boggy expanse of the Marish, famous for Farmer Maggot's prized mushrooms that flourish despite the inhospitable conditions. The farmhouse, built from aged brick and topped with a thatched roof, stands boldly within a high wooden wall, watched over by loyal dogs patrolling the grounds. With a well-trodden lane leading toward the deep dike and high bank of the causeway, the farm serves as a gateway to bustling local trade while protecting its precious crops from curious trespassers.
Barad-dûr
The Tower of Barad-dûr looms ominously over the desolate landscape, a formidable fortress steeped in dark history. Its walls are constructed of blackened stone, glistening in the faint light from the surrounding volcanic terrain. Legends speak of the sinister power that once resided within, and remnants of twisted enchantments still linger in the air.
Beorninghús
Beorninghús is a sprawling estate nestled near the Carrock, surrounded by towering oak trees and shielded by a thorny hedge. The premises are filled with lush gardens and well-maintained buildings, exuding a homely charm that invites weary travelers to rest. The long wooden house, with its wide hall and cozy fireplace, serves as the heart of Beorn's hospitality, featuring raised platforms for beds and ample seating along the walls. Visitors are greeted by a picturesque view of the garden from the veranda, where wildflowers sway gently in the breeze.
Brandy Hall
Brandy Hall, a sprawling smial hollowed into the verdant slopes of Buck Hill, serves as the ancestral home of the esteemed Brandybuck Family. Nestled in the heart of Buckland, it is strategically positioned near the gentle banks of the River Brandywine, close to the bustling Bucklebury Ferry, making it a hub of activity in the region.
Brandywine Bridge
The Brandywine Bridge, also known as the Bridge of Baranduin, is a vital structure marking the eastern border of the Shire. Its majestic arch gracefully spans the River Baranduin, providing a crucial crossing point for travelers. The land around it is lush and green, with wildflowers blooming on the riverbanks, signifying the idyllic nature of Hobbiton life.
Bree-town Hall
Bree-town Hall serves as the heart of the eastern part of town, offering various services like the Clerk of Kinships and a Notary. It is a bustling hub where townsfolk gather for important matters, and where Mayor Graeme Tenderlach can often be found in his office on the first floor.
Bridge of Khazad-dûm
The Bridge of Khazad-dûm, a vital passage in the ancient Dwarf-city, stands as a testament to Dwarven engineering, bridging a vast chasm with its narrow span designed for single-file crossings. The sheer depth of the chasm and the towering ceiling above create an awe-inspiring yet daunting atmosphere, reminding all who traverse it of the peril they face.
Bucklebury Ferry
Bucklebury Ferry serves as the main crossing point of the River Brandywine, connecting the Shire to Buckland. The well-kept lane leading to the ferry is edged with large white-washed stones and is marked by two tall white posts that beckon travelers. A broad wooden landing-stage awaits at the riverbank, where the large, flat ferry-boat rests, ready to transport passengers across the water. The serene environment is punctuated by the gentle rippling of the river and the faint glow of lanterns illuminating the path each night.
Carrock
The Carrock is a solitary stony eyot located in the serene upper reaches of the River Anduin, characterized by its rugged natural beauty. A ford of stones leads to the eastern bank, while a swirling channel rushes ominously beneath its western cliff, adding an air of mystery to its surroundings. At the base, visitors can find a small cave, which has steps spiraling upwards to reveal a flat space on the summit, offering sweeping views of the winding river below.
Cerin Amroth
Cerin Amroth is a sacred hill in the heart of Lothlórien, surrounded by the mesmerizing sounds of nature that recall the echoes of the sea. It is a serene place where the beauty of Elven culture flourishes, with Niphredil and Elanor flowers dotting the verdant grass, symbolizing purity and renewal.
Crickhollow Home
Frodo’s house at Crickhollow is a charming and modest hobbit home in Buckland, near the edge of the Old Forest. It was a temporary residence that Frodo purchased to maintain the illusion that he was moving to Buckland permanently, hiding his true intentions of leaving the Shire to embark on his quest. The house was typical of hobbit architecture, cozy and inviting, with round doors and windows, and set partially into the ground.
Derndingle
Derndingle is a sacred hollow within the depths of Fangorn Forest, revered as the gathering place for the Ents in their ancient council, known as Entmoot. This lush, serene spot serves as a testament to the enduring power and wisdom of these colossal beings, where the whispers of nature echo through the air.
Dimrill Gate
The Great Gates serve as the imposing entry point to the ancient dwarven city of Khazad-dûm, standing tall against the rugged backdrop of Dimrill Dale. Adorned with runic spells of prohibition and exclusion in Khuzdul, these magnificent gates also bear multi-lingual commands warning all who would approach without the lord's leave. Echoes of history resonate here, where songs of old meet the whispers of new adventurers.
Dol Guldur
Once the dark stronghold of Sauron, known as The Necromancer, Dol Guldur looms ominously over the land. Nestled atop Amon Lanc, the bald hill, it bears the scars of countless battles and the weight of its sinister history. The Silvan Elves, led by Thranduil, once thrived here before being pushed northward to the Black Mountains, forever altering the fate of the realm. Now, the remnants of their lost kingdom intertwine with the taint of shadow and despair that surrounds Sauron's long-held domain.
Doors of Durin
The Doors of Durin, a magnificent testament to the ancient alliance between Dwarves and Elves, stand resolute in the dark cliffs of the Silvertine, marking the western entrance to the fabled city of Khazad-dûm. Once a symbol of open trade and friendship, the imposing doors are now a haunting reminder of the dark times that sealed them shut. The intricate carvings and elegant designs that adorn the surface tell stories of the glory days long past, while the eerie silence surrounding them hints at the fate that befell those who sought refuge within. Though time has obscured the means of their opening, the aura of power and history still resonates from these massive stones, waiting for the brave to uncover their secrets.
Durthang
Once a grand sentinel of Gondor, Durthang Fortress now stands in a state of ruin, echoing tales of a forgotten era when it was a bastion against the dark forces of Mordor. Its crumbling stone walls are overgrown with creeping vines, and shadows dance in the sunlit gaps of its faded glory. A sense of foreboding lingers in the air, reminding all who dare approach of the evil that has reclaimed this stronghold.
Eilenach
Eilenach stands as the second of the seven beacon-hills of Gondor, towering over the lush Drúadan Forest. Its sharp, rugged summit is an imposing sight, a testament to the unforgiving nature of the landscape. Despite its inability to host a grand fire, Eilenach serves its crucial role in relaying the signal from Amon Dîn to Nardol, a beacon of light guiding the way through the darkened trees below.
Ford of Bruinen
The Ford of Bruinen is a legendary site known for its serene beauty and magical waters, a crucial crossing along the Great East Road guiding travelers towards Rivendell. The river flows with an enchanting current, shimmering under the sun as it reflects the ethereal elven power of its protector, Elrond.
Fornost Erain
Once a proud city of the Kingdom of Arnor, Fornost Erain now stands as a haunting reminder of lost grandeur. After a millennium of abandonment, the remnants of the Kings' Norbury lie silent and overgrown, with only nature reclaiming its dominion. The graveyards of ancient rulers and their kin echo with whispers of the past, and the surrounding North Downs resonate with a sense of foreboding, as if the land remembers its storied history.
Gap of Rohan
The Gap of Rohan, formerly known as the Gap of Calenardhon, stands as a historic passage through the mountain ranges of the Misty Mountains and the White Mountains. A flowing river, the Isen, marks its route, defining the western boundary of the region of Calenardhon, which blossomed into the Kingdom of Rohan. This vital corridor once served as the ancient North-South Road, uniting the lands of Gondor and Arnor, with the Fords of Isen providing a crucial crossing. Guarding the entry to this gap is the foreboding fortress of Angrenost, also known as Isengard, under the dominion of the enigmatic Saruman, while the surrounding area remains a fierce battleground for the rival factions of the Rohirrim and the Dunlendings.
Goblin-Hall
The Goblin-Hall is a vast cavern located in Goblin-town, serving as the seat of the Great Goblin under the looming presence of the Misty Mountains. This imposing space, once the center of power for its ruler until 2941, features a large platform that dominated the eastern side, where the Great Goblin once sat in authority. Its rugged stone walls echo with the past, whispering tales of goblin gatherings and scheming.
Goblin-gate
The Goblin-gate, a relic of ancient orc craftsmanship, stands as a great stone door shrouded in legend, offering a secret means of escape from the Misty Mountains. It connects to the treacherous tunnels of goblin-halls and Gollum's cave, marked by echoes of past hurried escapes and whispered tales of adventure.
Great Shelf
Perched high on the eastern slopes of the Misty Mountains, The Great Shelf, known as the Eyrie, stands as a majestic sanctuary for the Great Eagles. It serves as the dwelling of the Lord of the Eagles and his fifteen chieftains, overlooking the vast expanse of Rhovanion. This location marks a pivotal point in the tales of adventure, where legendary rescues and important alliances are forged beneath the endless sky.
Green Dragon Inn
The Green Dragon Inn is a popular inn of Bywater, frequented by Hobbits from Bywater itself and the neighboring settlement of Hobbiton.
Henneth Annûn
Henneth Annûn, known as the Window of the Sunset, serves as a hidden refuge for the Rangers of Ithilien, nestled within the northern part of Ithilien along the shadowy peaks of the Ephel Dúath. This secluded haven features a cave that lies behind a stunning waterfall, which cascades down the cliff-face into an oval pool below. While the waterfall once poured directly through the cave, its course has since been altered to flow over one of the cave's entrances, creating a breathtaking view through the shimmering veil of water, reminiscent of a window.
Last Bridge
The Last Bridge, a majestic ancient stone structure, stands defiantly over the River Hoarwell, connecting the realms of Cardolan and Rhudaur. Its three great arches rise elegantly above the rushing waters, surrounded by a dramatic landscape where the land slopes steeply down to the river and then rises into the wooded hills of the Trollshaws. Drenched in history, the bridge bears the scars of countless travels and serves as a silent witness to the tales of adventurers who have crossed its path.
Lond Daer Enedh
Once a thriving hub of Númenórean activity, Lond Daer Enedh stands as a haunting reminder of its past glory. Founded by Tar-Aldarion as Vinyalondë, this great harbor became integral to the shipbuilding industry of Númenor. However, after centuries of deforestation and conflict with the native tribes, it fell into decline, overshadowed by newer settlements. Now, as the echoes of its rich history linger, the ruins tell the tale of Numenor's ambitions and downfall, still visible amidst the vast coastal landscape.
Meduseld
Meduseld, known as the Golden Hall, stands majestically in Edoras, the capital of Rohan. It serves as the royal residence, a council chamber, and a venue for grand feasts, all steeped in the proud history of the Rohirrim.
Minas Morgul
Once a majestic twin city to Minas Tirith, Minas Morgul has succumbed to the dark powers of Sauron. It stands as a haunting reminder of its former glory, now drenched in decay and darkness, guarding the treacherous pass between Ithilien and Mordor. The unsettling atmosphere is heightened by the presence of deadly white flowers that linger in the air with a sickly odor, making the meadows around the city as perilous as they are bleak.
Mount Doom
Mount Doom, also known as Orodruin and Amon Amarth, is a volcano in Mordor where the One Ring was forged by the Dark Lord Sauron, and accordingly the only place in which it could be destroyed. It stands about 4,500 feet with its base about 3,000 feet tall. It is connected to Barad-dûr through the steaming fissures of Sauron's Road.
Nardol
Nardol, the third Beacon of Gondor, stands proudly on the broad end of a ridge in the White Mountains. Its purpose is to serve as a vigilant guard station, overseeing the surrounding lands, and the quarries that lie below. The beacon is a vital part of the communication network, designed to summon aid in times of peril with its towering signal fires.
Orthanc
Orthanc, the black and impenetrable tower of Isengard, stands as a bastion of power and malevolence, now a lair for the once-great wizard Saruman. Constructed by the Dúnedain from four mighty piers of stone, its presence looms ominously over the surrounding landscape, hinting at the dark magic that has made it unassailable by any weapon or sorcery known in Arda.
Osgiliath
Once a thriving city spanning both sides of the Anduin River, Osgiliath now lies in ruins, echoing the tragic history of war and strife. The western part still bears remnants of Gondor's influence, with scattered military encampments and crumbling stone fortifications. The eastern part, now overgrown and sinister, serves as a haunted reminder of Sauron's dark occupation, where twisted trees hide the secrets of the past and the air is thick with foreboding.
Port of the Grey Havens
A serene and mystical harbor, the Port of the Grey Havens serves as a gateway for travelers seeking adventure and knowledge. Its intricate docks are crafted from aged stone, weathered by time and the ocean's caress, while softly glowing lanterns illuminate the area, casting a gentle light over the myriad of vessels moored here, each carrying stories of distant lands.
Prince's Citadel
The Prince's Citadel of Dol Amroth stands proudly overlooking the azure seas, its tall spires reaching toward the heavens. This bastion of authority and honor is a blend of majestic architecture and serene beauty, housing the royal family and their loyal knights. The citadel is also a hub of diplomacy and strategy, where nobles gather to discuss the fate of the realm amidst the shadows of impending dangers.
Rhosgobel
Rhosgobel is a tranquil sanctuary nestled at the southern end of Mirkwood, serving as the home of Radagast the Brown. The location is characterized by its harmonious blend with nature, featuring lush greenery and vibrant flora. The enchanting atmosphere invites creatures of all kinds, making it a haven for mystical beings, animal spirits, and wanderers alike.
Rivendell
Nestled within a tranquil valley, Rivendell is a serene sanctuary inhabited by the wise Elf Lord Elrond and his kin. This hidden haven serves as a refuge for weary travelers and a gathering place for those seeking counsel or wisdom. The melodic sounds of flowing water and birdsong fill the air, creating a peaceful atmosphere that belies the challenges of the outside world.
Seat of Seeing
The Seat of Seeing, or Amon Hen, is an ancient monument that stands as a testament to wisdom and foresight. Perched atop a grassy hill, it offers a breathtaking view of the surrounding lands, where adventurers often come to seek guidance from the echoes of those who once gathered here.
Shelob's Lair
Torech Ungol, the infamous lair of the monstrous Shelob, lies concealed within the perilous Cirith Ungol pass. This labyrinthine hideaway serves as a grim trap for the unfortunate souls who dare to wander too close to Mordor, filled with the remnants of Shelob's past victims and the unsettling silence of eternal darkness. Deep within its winding corridors, the air is thick with the scent of decay and treachery, as unseen webs linger just beyond the reach of light.
South Lane
South Lane is a tranquil pathway that meanders through the verdant landscape of the Shire, leading towards the lush farmlands owned by the Cotton family. Flanked by rows of blooming wildflowers and the distant sounds of chirping birds, this gentle lane offers a picturesque journey from the bustling village of Bywater to the serene agricultural fields.
The Black Gate
The Black Gate stands as a grim sentinel over the perilous path into Mordor, a testament to Sauron's might and the unyielding strength of his forces. Imposing and foreboding, the black stone and iron walls loom high, creating a seemingly insurmountable barrier against would-be invaders, while the ever-watchful eyes of the Orcs glide through the shadows of their hidden holes. Atop the walls, the menacing Towers of the Teeth pierce the sky, enhancing the ominous aura that envelops this dread-filled entrance.
The Dark Door
The Dark Door, known as the Gate of the Dead Men, serves as a foreboding entryway to the Paths of the Dead, steeped in dark history and mystery. The tales of Baldor and his ill-fated vow echo through the ages, warning adventurers of the dangers that lurk within the mountain Dwimorberg.
The Elvenking's Halls
The Elvenking's Halls serve as the majestic home of King Thranduil and the Elves of Mirkwood, intricately carved within the heart of the northern cave system. While the halls flourish with elven grace, they stand as a fortress, a treasure vault, and a refuge during times of peril, delicate yet formidable against any threats. Each level unveils a different aspect of elven culture, from the radiant throne room lined with towering pillars to the damp lower cells and the mysterious cellars that cradle a hidden underground stream.
The Golden Perch
The Golden Perch is a cozy inn nestled in the peaceful township of Stock, renowned for its warm atmosphere and exceptional beer, which many claim to be the best in the Eastfarthing. Often frequented by fishermen and travelers alike, it serves as a welcoming haven for those seeking a hearty meal and fine drink after a long day on the waters.
The Great Gate of Minas Tirith
The Great Gate of Minas Tirith, also known as the Gateway, serves as the magnificent primary entrance to the city, standing as a symbol of strength and resilience. Flanked by towering bastions of indomitable stone, the gate features large rolling doors crafted from steel and iron. Behind the impressive gates, a wide court lies at the foot of the great 'ship-keel' of stone that gracefully extends through the city's core, while the short avenue leading up to the Gate opens onto the intersection of the roads in the Pelennor Fields, connecting the city to the lands beyond.
The Hall Under the Mountain
The Hall Under the Mountain serves as the heart of the Kingdom Under the Mountain, a majestic settling deep within the caverns of Erebor. Here, dwarven craftsmenship meets the stalwart mountainside, creating a vivid sense of heritage and purpose. This grand chamber is abuzz with the activity of traders, artisans, and citizens going about their daily lives, reflecting the vibrant culture of the dwarven race.
The Hornburg
The Hornburg stands as a testament to the martial prowess of Rohan, overlooking the entrance of Helm's Deep. This fortress has served as both a watchful guardian of the Fords of Isen and a haven during dark times of conflict, its walls echoing with the memories of countless defenders sworn to protect their land.
The Ivy Bush
The Ivy Bush is a cozy inn nestled along the Bywater Road, a beloved gathering spot for hobbits from nearby Bywater and Hobbiton. Its warm and inviting atmosphere encourages jovial conversations over tankards of ale and hearty meals, making it a popular haunt for locals and travelers alike. Among its regular patrons is Hamfast Gamgee, affectionately known as 'the Gaffer'.
The Mirror of Galadriel
Nestled within a serene glade of Caras Galadhon, the Mirror of Galadriel is a revered basin reflecting the waters of time, offering glimpses into the past, present, and future. Despite its beauty, the visions it reveals are unpredictable and not guaranteed to manifest, leaving seekers both in awe and uncertainty.
The Old Ford
The Old Ford serves as a vital crossing point over the river Anduin, a remnant of the ancient craftsmanship of the Dwarves of Khazad-dûm. Built in the late First Age, this sturdy stone bridge stands as a testament to their engineering prowess, easing passage for travelers and traders alike. The surrounding landscape is dotted with lush greenery, with the sound of flowing water creating a serene atmosphere.
The Old Grange
The Old Grange is a charming granary nestled in Hobbiton, exuding a rustic aura as it rests just down the hill from the famed Bag End. Surrounded by rolling green hills and positioned north of the tranquil Water, it serves as a staple for local hobbits, providing grains and provisions for their everyday needs. As the sun sets, the soft sounds of nature meld with the cheerful chatter of hobbits coming to gather their supplies.
The Old Mill
The Old Mill, or the Mill, is located on the Shire-water in Hobbiton. It's owned and run by the Sandyman Family. The Old Mill is a corn mill powered by a large water wheel. It lay directly adjacent to the bridge across the Water, which is short for the Shire-water, an important rive flows through the Shire, and next to the Old Grange as well.
The Party Field
A sprawling meadow near the charming gardens of Bag End, adjacent to Bagshot Row where the aroma of blooming flowers fills the air. At the center stands the magnificent Party Tree, a testament to joy and celebration, under whose boughs countless festivities have taken place, including Bilbo Baggins' unforgettable Farewell Birthday Party. The landscape is dotted with vibrant wildflowers, making it a perfect gathering spot for friends and family.
The Prancing Pony
The inn is located just where the East Road bent round the foot of Bree-hill, within the dike that stretched around the town. The building is three stories tall with many windows. Its front faces the Road and it has two wings that run back towards the elevated ground of the hill, such that in the rear the second floor was at ground level. Between the wings is a courtyard that is accessible through an archway. Under the arch a few steps on the left is the main door. Above the arch is a lamp that illuminates the sign beneath, which showes a fat pony rearing on its hind legs. A white-lettered inscription over the door announces "The Prancing Pony by Barliman Butterbur". In the north wing there are rooms on the ground floor that has been especially built for hobbit guests. The centre of activity is the big common-room where drinks are served near a cheery log fire, and lanterns are hanging on the roof beams.
The Sea-ward Tower
The Sea-ward Tower, known as Tirith Aear in Sindarin, stands tall overlooking the sprawling waters near Dol Amroth. Renowned among mariners, a single, resonant bell tolls from its heights, guiding sailors safely to harbor. Legends speak of it ringing slowly, its sound echoing across the waves, serving as a beacon of hope and warning alike.
The Stone-troll's Glade
Troll Ridge is a legendary site that holds the petrified remains of the infamous trolls Tom, Bert, and William, eternally frozen in time on a rocky outcrop. Shadows of their former selves, the statues loom over the surrounding valley, evoking tales of adventure and mischief in the minds of wandering travelers. Locals often tell stories about the trolls's encounters with Bilbo Baggins and the Dwarves, making this site a point of fascination and trepidation.
The White Tower of Minas Tirith
The White Tower of Minas Tirith stands proudly as the tallest structure in the High Court, symbolizing the strength and resilience of Gondor. Within its majestic walls lies the Tower Hall, where the thrones of the King and the Steward are enshrined, representing the unity of their authority. At the pinnacle of the tower, a sacred chamber guards the city's palantír, an ancient relic that holds the secrets of distant lands.
Three-Farthing Stone
The Three-Farthing Stone is an ancient marker that signifies the convergence of the Eastfarthing, Westfarthing, and Southfarthing of the Shire, just five miles southeast of Bywater. This weathered stone silently witnesses the peaceful lives of the Shire's inhabitants, and though it marks a crucial point in geography, it resonates with tales of camaraderie among the farthings.
Tom Bombadil's House
A serene and enchanted area where the vibrant flora and rolling hills bloom in perfect harmony, echoing Tom Bombadil's joyous songs. His charming small house, buzzes with life, while the gentle sound of the nearby stream adds a melodic undertone to the tranquillity. Goldberry can often be seen gathering flowers, deepening the enchantment of this idyllic spot.
Tower of Cirith Ungol
The Tower of Cirith Ungol stands grimly upon the eastern mountain face of the Ephel Dúath, a foreboding fortress overlooking the landscape of Mordor. Its towering structure, with a round topmost turret supported by three imposing tiers, casts a dark shadow over the narrow paved courtyard encircled by a thirty-foot high wall. With battlements gazing towards the treacherous Morgul Pass and the desolate plateau of Gorgoroth, the tower's presence inspires both dread and awe, while the Two Watchers stand sentinel by the main gate.
Town Hole
Town Hole serves as the residence and administrative center for the mayor of Michel Delving, embodying the town's governance and community spirit. The building features a cozy yet functional design, with a large meeting hall where town discussions take place, and various offices filled with maps and town records.
Weathertop
The ancient Watchtower of Amon Sûl stands as a sentinel over the surrounding lands, its weathered stones echoing tales of vigilance and valor. Once a bastion against dark forces, it now serves as a reminder of past battles, adorned with remnants of enchanted banners that flutter gently in the winds. Though its original splendor has faded, it pulsates with lingering magic, drawing adventurers and mystics alike to its storied heights.
Wellinghall
Wellinghall, an ancient Ent-house of Treebeard, is a serene sanctuary nestled within the flanks of Methedras, surrounded by towering evergreen trees. A gently flowing stream, born from the springs of the River Entwash, cascades down a sheer rock wall, creating a natural barrier that adds to the hall's mystique. The roofless expanse offers a unique connection to the sky above, while the natural furniture crafted from wood and stone reflects the simplicity and harmony of its surroundings. This tranquil setting invites visitors to linger and appreciate the beauty of Entish craftsmanship and the serene flow of nature.
West-gate of Bree
The West-gate of Bree serves as the main portal into the bustling village, where travelers seeking refuge from their journeys can lay their eyes on the vibrant life within. Positioned at the entry point of the East Road, it stands as a welcoming threshold to the Shire, adorned with floral decorations that reflect the harmony between nature and village life.