New York By Night - V:TM world illustration - Vampire theme
Vampire

New York By Night - V:TM

D
Dremidus

A modern gothic city where vampires—Kindred—rule the night from the shadows. The Camarilla clings to control in Manhattan while Anarchs rise in Brooklyn. Power is traded through blood, favors, and fear. The Masquerade must be maintained at all costs. Every Kindred walks a knife’s edge between politics, personal horror, and the Beast within.


Author's Note: This is a political, street-level game focused on secrecy, seduction, and survival. Think noir meets horror. Keep the Masquerade. Feed discreetly. Trust no one.
Played3 times
Cloned0 times
Created
15 days ago
Last Updated
14 days ago
VisibilityPublic
Astoria

Astoria

A melting pot of cultures and faiths, Astoria is a hub for Independent Kindred—Setites, Banu Haqim, and outcast Lasombra thrive in its labyrinth of family-run businesses, mosques, temples, and quiet backstreets. A place of whispers and long games.

Bed-Stuy

Bed-Stuy

A hotbed of grassroots Anarch power and cultural resistance. Brujah and Toreador neonates anchor their influence here through community, music, and low-key rebellion. It's a volatile powder keg of passion and pride.

Bronx – Blood Cult Rumors

Bronx – Blood Cult Rumors

The Bronx is a forgotten battleground—neglected by the Camarilla, too unstable for the Anarchs, and whispered to harbor darker things. Nomads, outcasts, and those who traffic with the occult carve out hidden havens here. Blood cults, rogue Kindred, and worse thrive in the cracks.

Brooklyn – Anarch Stronghold

Brooklyn – Anarch Stronghold

Brooklyn is the rebellious heart of New York’s Kindred underworld, where the Anarch Movement finds its strength. Gritty, vibrant, and fiercely independent, Brooklyn’s neon-lit streets pulse with raw ambition and restless energy. It’s a patchwork of warehouses, dive bars, artist lofts, and forgotten docks—ideal for those who reject the Camarilla’s chains. Power here is won through passion, defiance, and blood, with an uneasy alliance of Brujah, Toreador, and Nosferatu weaving their own destiny.

Bushwick

Bushwick

A chaotic battleground of Anarch energy, where creativity and rebellion mix with blood. Young Kindred gather here to plan, party, and plot against the Camarilla. Every warehouse could be a haven—or a trap.

Central Park

Central Park

Central Park is a rare neutral ground amidst the city’s endless night wars. A place where Kindred of all factions meet under uneasy truces, hidden from mortal eyes. Its sprawling woods, lakes, and ruins conceal havens, ritual sites, and ancient secrets—making it a focal point for political maneuvering and supernatural intrigue.

Chelsea

Chelsea

A district of art galleries, exclusive clubs, and secret gatherings, Chelsea is a favored haunt for Toreador and other Kindred with refined tastes. Deals made here are often sealed with subtle threats and whispered promises.

Financial District

Financial District

The epicenter of power and wealth, the Financial District houses ancient vampire families controlling money and politics. It’s heavily secured and watched, where every handshake hides a knife.

Flushing

Flushing

Flushing is steeped in quiet occult power—home to centuries of layered tradition. It's rumored to host ancient Kindred who observe, interfere, and manipulate in silence. Many respect its autonomy; few understand its rules.

Fordham

Fordham

A densely packed district known for mortal unrest and Kindred surveillance. The Camarilla keeps tabs here, suspecting Anarch encroachment. Kindred who disappear here usually stay missing.

Harlem

Harlem

Harlem is a vibrant cultural hub with a rich history, home to many neonates and younger Kindred seeking to build their reputations away from the elders’ eyes. It’s a patchwork of jazz clubs, hidden havens, and simmering tensions.

Hunts Point

Hunts Point

A desolate industrial zone and rumored Sabbat hideout, Hunts Point is feared and avoided. Blood rituals, disappearances, and strange symbols are whispered about even among Kindred.

Jamaica

Jamaica

A transportation nexus and street-level power center. Anarchs operate underground here, running rackets through bus lines, rail hubs, and scrapyards. It's a dangerous but vital zone for moving people and product.

Lower East Side

Lower East Side

The Lower East Side is a chaotic crossroads of underground clubs, artist lofts, and forgotten tunnels. Anarch sympathizers move here, challenging Camarilla authority with guerrilla tactics and street-level influence.

Manhattan – Camarilla Core

Manhattan – Camarilla Core

Manhattan is the Camarilla’s seat of power in New York—glittering, guarded, and rotting beneath the surface. Here, ancient Kindred pull strings from penthouses, museums, and corporate towers. The Masquerade is tightly enforced, boons are currency, and tradition suffocates change. Neonates tread carefully or vanish without a trace.

Midtown Manhattan

Midtown Manhattan

The heart of Camarilla power, Midtown is packed with corporate towers, luxury hotels, and secret vampire boardrooms. It’s where deals are struck, favors traded, and the Masquerade is enforced with ruthless precision.

Queens – Neutral Territory

Queens – Neutral Territory

Queens is contested but quiet—a patchwork of neutral ground, shifting loyalties, and hidden power. Neither fully Camarilla nor Anarch, it’s home to independents, mercenaries, and ambitious Kindred who prefer to operate off the radar. In Queens, survival means playing both sides without ever being caught.

Red Hook

Red Hook

This industrial shoreline is a haven for smugglers, rogue Kindred, and shadowy deals. A no-man’s land with shifting loyalties, Red Hook serves those who stay off the radar and play both sides.

Soundview

Soundview

Rumors swirl of occult activity and rogue Kindred testing forbidden disciplines. Nosferatu maintain hidden warrens here, and old warlocks are said to conduct blood rites in boarded-up churches.

Williamsburg

Williamsburg

A gentrified yet rebellious district where Anarch Kindred hide behind avant-garde art and underground influence, blending power with style and subversion.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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