The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

g
gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. Start of game instructions: Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button. The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries At times riddles will be given to the player in the form of poetry, use those clues with perception rolls. — Gazeofdisaster (Or what’s left of me.)
Played8 times
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Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Inverthy
Inverthy
Area
Details
Size0
TypeRegion
Description

Inverthy is a place of mourning and mystery — a city that bridges land and the deepest sea. Rituals of soul-cleansing are performed here, along with forbidden memory-splicing. Carved into the sheer coastal cliffs at the edge of Karmair’s grasp, Inverthy is both a sacred ruin and an active spiritual stronghold. Above the waves, a cathedral of weathered stone leans into the sea, its spires wrapped in coral and salt-stained vines. Below, beneath the tide, lies Drownsanct — a hidden, breathing city built in mirrored silence, where forgotten memories are anchored and erased. Inverthy is a place of mourning, preservation, and forbidden convergence, governed by the mysterious Submerged Order — an oceanic sect of soul-seers, inkbound priests, and echo-censors who protect memory-archives deemed too dangerous for Aeturnum’s Cycle. The Order views the sea not as a void, but a memory — a living record too vast for the land to hold.

Appearance

Crashing waves part around a stone cathedral carved into a cliffside, its spires weeping saltwater. Stained glass windows depict scenes of lives forgotten. Deep below, glowing tunnels lead to an underwater metropolis of coral and glass called Drownsanct.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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