The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

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gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. This is a place for thinkers, wanderers, and those drawn to complexity. Whether you’re a soulmidwife escorting the dead through the last veil, a skyvine dancer floating between broken moons, or a Hollowwright devouring names to become something terrible, you will matter here. Your class, your race, your choices—they’re shaped by emotion and consequence, not alignment charts. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. Did your character lose something they refuse to name? Do they dream of a love they’ve never met, but always mourned? Do they hear music where others hear silence? Then this world is for you. If you’re exploring Aeturnum as part of a game, TTRPG, or interactive fiction, know this: Nothing is random. Every name, every ruin, every whisper on the wind means something. Maps are not just coordinates — they’re emotional terrain. Your past self might become your greatest enemy. Choices won’t just alter the world. They will redefine who you are. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. — Gazeofdisaster (Or what’s left of me.)
Played6 times
Cloned0 times
Created
17 days ago
Last Updated
14 days ago
VisibilityPublic
Remnant Husk
3

Remnant Husk

Summons a spectral shell of your former self that fights alongside you for 3 turns. The husk has its own hit points and attacks, and shatters at the end of its duration or when reduced to 0 hit points.

Gleaming Twist
3

Gleaming Twist

A shimmering barrier that reflects a portion of incoming damage back to the attacker by dispersing kinetic energy through emotional resonance.

Echo-Devour
4

Echo-Devour

Absorbs a memory from a dying creature within range, converting it into vitality that heals the caster or fuels their next spell. The caster regains hit points equal to the creature's level or can choose to empower their next spell with additional damage.

Shardflare
3

Shardflare

Erupts a burst of memory-charged glass shards in a 15-foot radius. Targets must make a Wisdom saving throw or take psychic damage and be momentarily stunned by visions of past lives.

Twilight Walk
3

Twilight Walk

You phase into the in-between realm, becoming untargetable and intangible for 6 seconds. During this time, you cannot be harmed or affected by any spells or attacks.

Namefreeze
3

Namefreeze

Temporarily paralyzes a target by reflecting the weight of their true name back at them, causing them to be unable to move or act for the duration.

Sunglint Sigil
2

Sunglint Sigil

Summons a glowing constellation rune at a point within range that grants allies advantage on their next attack roll or saving throw within 1 minute.

Echofuture
1

Echofuture

You briefly glimpse the immediate outcome of a decision or action 1 round ahead, gaining insight into its success or failure. This foresight grants advantage on your next attack roll, ability check, or saving throw made before the start of your next turn.

Cloudgrasp
3

Cloudgrasp

Creates a floating, translucent platform that holds emotion-infused echoes as anchors, allowing the caster and allies to stand safely above ground. The echoes subtly influence the emotions of those on the platform, granting advantage on saving throws against fear and charm effects while on it.

Memory Graft
2

Memory Graft

You copy a spell you have seen cast within the last hour and bind it to an ink-pouch. The ink-pouch can then be used to cast the copied spell once without expending a spell slot.

Pulse Lash
2

Pulse Lash

You conjure a glowing vine that lashes out at a creature within range, searing them with the weight of their own repressed guilt. The target takes radiant damage and must succeed on a Wisdom saving throw or be burdened with disadvantage on their next attack roll or saving throw as guilt clouds their mind.

Thoughtveil
3

Thoughtveil

You cloak your presence, causing creatures who observe you to struggle to recall your existence after you leave their sight.

Scriptbind
2

Scriptbind

Seals a creature's ability to lie or obfuscate, compelling them to speak only truth until the next dawn.

Unname Construct
4

Unname Construct

Animates a golem formed from discarded memories. The construct cannot speak but retains the memory of pain, granting it resilience and a vengeful strike.

Chronoink Bloom
3

Chronoink Bloom

Summons a petal of living ink that blooms into a lost event, revealing hidden secrets or forgotten moments in the area. The bloom projects a spectral scene from the past, allowing the caster and allies to glean information or clues.

Shardsense
2

Shardsense

Reveals the strongest emotional residue within a 30-foot radius, allowing the caster to sense recent intense emotions such as fear, anger, or joy. Often used to track individuals or events by detecting lingering emotional imprints.

Vineweft Leap
2

Vineweft Leap

You summon sturdy vines that tether you to the air, allowing you to leap swiftly to a distant location within range. The vines hold you aloft momentarily, enabling a graceful and controlled jump over obstacles or gaps.

Last Whisper
2

Last Whisper

You touch a corpse and hear its final memory as a disjointed vision, revealing fragmented images and sounds from its last moments. The vision lasts for 1 minute, during which you gain insight into the circumstances of the creature's death.

Nameburn
4

Nameburn

Burns the target's true name into ash, nullifying their ability to cast spells for 1 day. The target cannot use any magic or magical effects during this time.

Quillstorm
3

Quillstorm

Fires a storm of razor-sharp glyphs shaped from forgotten truths that pierce through mundane armor, dealing piercing damage to all creatures in a 20-foot cone.

Echolock
4

Echolock

Traps a creature in a looping echo of their most dominant memory, stunning them as they relive it. The target is incapacitated and unable to act for the duration unless they succeed on a Wisdom saving throw.

Mirrormeld
2

Mirrormeld

You merge your form into a reflective surface, becoming invisible and intangible while within it. You can move within the surface to eavesdrop or hide, but cannot pass through to the other side.

Lament Spiral
3

Lament Spiral

Releases a slow, haunting chant that fills enemies with existential doubt, sapping their resolve and weakening their attacks.

Nameknot
3

Nameknot

Binds the souls of two creatures within range, causing one to feel the other's pain for the spell's duration. When one takes damage, the other takes half that damage as psychic damage.

Veil Mantle
3

Veil Mantle

Cloaks allies within range in a comforting spiritual warmth, granting immunity to fear and protection against possession for the duration.

Soulbind Grasp
3

Soulbind Grasp

Binds a foe to their forgotten regrets, causing them to become physically sluggish and their movements to warp unnaturally, reducing their speed and imposing disadvantage on Dexterity saving throws.

Fracture Prism
3

Fracture Prism

Reflects a single targeted spell effect into multiple fragmented versions that each deal reduced damage or effect. The caster chooses up to three additional targets within range to receive the fragmented spell effects.

Memory Weave
4

Memory Weave

You weave a subtle alteration into a creature's memory, allowing you to implant, erase, or modify a specific memory. The target must succeed on an Intelligence saving throw or have the chosen memory altered as you desire for 1 hour.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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