In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."
Played | 6 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Remnant Husk
Summons a spectral shell of your former self that fights alongside you for 3 turns. The husk has its own hit points and attacks, and shatters at the end of its duration or when reduced to 0 hit points.

Gleaming Twist
A shimmering barrier that reflects a portion of incoming damage back to the attacker by dispersing kinetic energy through emotional resonance.

Echo-Devour
Absorbs a memory from a dying creature within range, converting it into vitality that heals the caster or fuels their next spell. The caster regains hit points equal to the creature's level or can choose to empower their next spell with additional damage.

Shardflare
Erupts a burst of memory-charged glass shards in a 15-foot radius. Targets must make a Wisdom saving throw or take psychic damage and be momentarily stunned by visions of past lives.

Twilight Walk
You phase into the in-between realm, becoming untargetable and intangible for 6 seconds. During this time, you cannot be harmed or affected by any spells or attacks.

Namefreeze
Temporarily paralyzes a target by reflecting the weight of their true name back at them, causing them to be unable to move or act for the duration.

Sunglint Sigil
Summons a glowing constellation rune at a point within range that grants allies advantage on their next attack roll or saving throw within 1 minute.

Echofuture
You briefly glimpse the immediate outcome of a decision or action 1 round ahead, gaining insight into its success or failure. This foresight grants advantage on your next attack roll, ability check, or saving throw made before the start of your next turn.

Cloudgrasp
Creates a floating, translucent platform that holds emotion-infused echoes as anchors, allowing the caster and allies to stand safely above ground. The echoes subtly influence the emotions of those on the platform, granting advantage on saving throws against fear and charm effects while on it.

Memory Graft
You copy a spell you have seen cast within the last hour and bind it to an ink-pouch. The ink-pouch can then be used to cast the copied spell once without expending a spell slot.

Pulse Lash
You conjure a glowing vine that lashes out at a creature within range, searing them with the weight of their own repressed guilt. The target takes radiant damage and must succeed on a Wisdom saving throw or be burdened with disadvantage on their next attack roll or saving throw as guilt clouds their mind.

Thoughtveil
You cloak your presence, causing creatures who observe you to struggle to recall your existence after you leave their sight.

Scriptbind
Seals a creature's ability to lie or obfuscate, compelling them to speak only truth until the next dawn.

Unname Construct
Animates a golem formed from discarded memories. The construct cannot speak but retains the memory of pain, granting it resilience and a vengeful strike.

Chronoink Bloom
Summons a petal of living ink that blooms into a lost event, revealing hidden secrets or forgotten moments in the area. The bloom projects a spectral scene from the past, allowing the caster and allies to glean information or clues.

Shardsense
Reveals the strongest emotional residue within a 30-foot radius, allowing the caster to sense recent intense emotions such as fear, anger, or joy. Often used to track individuals or events by detecting lingering emotional imprints.

Vineweft Leap
You summon sturdy vines that tether you to the air, allowing you to leap swiftly to a distant location within range. The vines hold you aloft momentarily, enabling a graceful and controlled jump over obstacles or gaps.

Last Whisper
You touch a corpse and hear its final memory as a disjointed vision, revealing fragmented images and sounds from its last moments. The vision lasts for 1 minute, during which you gain insight into the circumstances of the creature's death.

Nameburn
Burns the target's true name into ash, nullifying their ability to cast spells for 1 day. The target cannot use any magic or magical effects during this time.

Quillstorm
Fires a storm of razor-sharp glyphs shaped from forgotten truths that pierce through mundane armor, dealing piercing damage to all creatures in a 20-foot cone.

Echolock
Traps a creature in a looping echo of their most dominant memory, stunning them as they relive it. The target is incapacitated and unable to act for the duration unless they succeed on a Wisdom saving throw.

Mirrormeld
You merge your form into a reflective surface, becoming invisible and intangible while within it. You can move within the surface to eavesdrop or hide, but cannot pass through to the other side.

Lament Spiral
Releases a slow, haunting chant that fills enemies with existential doubt, sapping their resolve and weakening their attacks.

Nameknot
Binds the souls of two creatures within range, causing one to feel the other's pain for the spell's duration. When one takes damage, the other takes half that damage as psychic damage.

Veil Mantle
Cloaks allies within range in a comforting spiritual warmth, granting immunity to fear and protection against possession for the duration.

Soulbind Grasp
Binds a foe to their forgotten regrets, causing them to become physically sluggish and their movements to warp unnaturally, reducing their speed and imposing disadvantage on Dexterity saving throws.

Fracture Prism
Reflects a single targeted spell effect into multiple fragmented versions that each deal reduced damage or effect. The caster chooses up to three additional targets within range to receive the fragmented spell effects.

Memory Weave
You weave a subtle alteration into a creature's memory, allowing you to implant, erase, or modify a specific memory. The target must succeed on an Intelligence saving throw or have the chosen memory altered as you desire for 1 hour.