The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

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gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP - waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. — Gazeofdisaster (Or what’s left of me.)
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The Forgotten
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The Forgotten

The Forgotten are a rare, cursed race erased from the Cycle and re-formed as unstable anomalies whose shadowed, shifting forms cause memory static in others. Unable to die normally, they reset or return warped, serving as wandering prophets, cursed pilgrims, and vaultbreakers, always watched or hunted by the Cyclekeepers.

Prismari
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Prismari

Crystal-born beings from Karmir's shaped by the Veil Prism's light, the Prismari possess crystal-veined skin and multifaceted eyes that shift hue with emotion. They involuntarily perceive and mirror others' inner feelings, serving as oracle-keepers and truth-bearers, fragile in body but resistant to soul corruption, often traveling with Prism Wardens or isolating themselves to avoid echo distortion.

Veyrunari
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Veyrunari

The Veyrunari are volcanic-forged beings from Kessereth, born from ash and grief rather than the natural Cycle, with ember-glow skin beneath a basalt crust and candleflame eyes. Immune to fire and able to absorb sorrow to heal, they burn slowly through their emotional lifespan, dying when they forget joy, serving as guardians of grief rituals, ash-judges, and feared fire-dreamers who burn away lies.

Drownsworn
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Drownsworn

The Drownsworn are aquatic beings with iridescent blue-grey skin marked by ink-vein patterns and deep black eyes, dwelling in the depths around Inverthy and Karmair. They exhale vaporous memory plumes when speaking powerful truths and can breathe memory into objects or water to create sacred "inked oaths," serving as inkscribes, tide-seers, and soul-prison wardens, often tied to the enigmatic Submerged Order.

Skaythari
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Skaythari

Vine-bound aerial beings from Aqualar, grown from the blossoms of the Singing Root, Skaythari bloom from emotion-fed cocoons rather than birth. They possess vine-like tendrils for hair, a semi-floating gait, and floral bioluminescence, with voices that ripple true emotions and the power to harmonize emotional fields to calm, empower, or disrupt others, serving as serene peace-weavers, dream-poets, and emotional diplomats.

Mireling
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Mireling

Semi-amphibious beings born from swamp peat-pools, their translucent moss-touched skin and bioluminescent eyes reflect their deep connection to the sorrowful mists of Vlmedor. They possess the unique ability to "taste" truth through touch, communicate through scent and vibration, and serve as ritualists, sorrow-harvesters, and seers within their mist-shrouded homeland.

Ashenai
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Ashenai

The Ashenai are a race born from the residue of powerful, broken, or unique lives that never reentered the Cycle, manifesting as beings of ash, crystal, and sorrow with pale, smoke-glass skin marked by glowing fracture-lines. They manipulate residual grief through emotional alchemy, do not age but risk losing emotional stability without grounding rituals, and often serve as smiths, flamekeepers, and memory guardians near Kessereth and Skalenar, revered or feared as vessels of forgotten pain.

Echoen (human)
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Echoen (human)

Echoen are reborn souls shaped by the emotional echoes of their past deaths, appearing human with unique birthmarks, glowing hair, or shadow-mirroring traits. They can resonate with places or people to trigger memory fragments and are highly adaptable, with subtypes including Hollowborn (no memories), Reclaimed (partial recall), and Converged (near-complete memory integration).

Tiefling
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Tiefling

Infernal heritage with a natural affinity for dark magics.

Human
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Human

The most versatile and varied of races, without specific strengths or weaknesses.

Half-Orc
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Half-Orc

Brute strength combined with human adaptability.

Halfling
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Halfling

Small, nimble and resourceful, able to easily evade danger.

Half-Elf
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Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Gnome
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Gnome

Small, curious, and inventive, skilled in arcane arts.

Elf
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Elf

Graceful and wise, with an affinity for nature and magic.

Dwarf
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Dwarf

Stout and strong, skilled in metalwork and masonry.

Dragonborn
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Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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