In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."
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Created | 18 days ago |
Last Updated | Yesterday |
Visibility | Public |

Hollowwright
The Hollowwright is a soul-harvester and identity usurper who manipulates memory as a weapon and tool, collecting and wielding the identities of the fallen to gain their skills and control others. They specialize in draining memories, overwriting their own traits with harvested identities, and erasing knowledge to sow confusion and dominate through memory manipulation.

Fragmentalist
Fragmentalists are tinker-warriors who craft explosive devices and memory-infused artifacts using shards of broken names, soulglass, and emotion-reactive relics. They excel in creating memory grenades, animating Remnant Golems, setting emotion-triggered resonance mines, and enhancing gear with mnemonic shards, blending combat ingenuity with memory manipulation.

Duskfarer
Duskfarers are nomadic waykeepers who traverse forgotten paths and broken memoryfields, wielding spirit-honed bows and tools to survive and map the soul-weather of Aeturnum. They mark terrain with Echo Trailstones, sense emotional anomalies, and communicate with lost travelers, blending spiritual survival with relic-reclamation.

Glimmerscour
A Glimmerscour is a mercantile champion who blends swift bladecraft with cunning charisma and market savvy, excelling in both combat and economic manipulation. They wield flashsteel blades, mark foes with debt-tags that sap resolve, and use Memory Contracts as high-stakes battle wagers, thriving in the cutthroat trading floors and shadowy negotiations of Skalenar, Kessereth, and Drownsanct.

Mournguard
Mournguards are ceremonial warriors who absorb and bear the emotional burdens of others, protecting the fragile through heavy armor and reactive defense. They intercept soul-based attacks, channel traumatic memories into counterstrikes, and may form Grief Pacts to carry unresolved emotional pain, revered in Lumensor and feared in battle.

Veilrunner
Veilrunners are agile infiltrators and lore-thieves who excel at stealth, sabotage, and precise strikes. Originating from Eldraniu’s, Inverthy, and Vaultstream Echoes, they navigate liminal spaces using instinct, memory-mapping, and environmental manipulation rather than spells.

Skycarver
Agile strikers from Aqualar, Arcadia, Skycarvers harness Skyvine Affinity and Aerial Memory Craft to leap between resonance points using skybloom vines, carve memory sigils midair for temporary magic, bind enemies in weightless dreamstates, and summon vine familiars or emotional pollen gliders. Their archetypes include Driftblades, Windbinders, and Ascendant Striders, blending mobility with ritualistic magic.

Wyrdchanter
A cursed support caster from Vlmedor and Drownsanct, the Wyrdchanter wields sorrowbinding magic, swamp alchemy, and memory plague to infect enemies with grief hallucinations, weave cursed lullabies that echo others' pain, and transmute loss into toxins, blessings, or truths, borrowing voices of the dead to cast.

Prism Warden
A guardian who harnesses the power of light reflection and soul mirrorcraft to protect allies by projecting mirrored shields of past trauma or false identity, reflecting enemy attacks and memories, and summoning mirror-doubles to absorb emotional harm. They serve as defenders and interrogators, revealing truths by showing others who they once were, embodying archetypes such as Truthshields, Mirror Sentinels, and Veil Judges.

Inkbound
Inkbound are mystical scribes who wield tide-ink ritualism and oathweaving magic to craft living contracts that shape fate, bind souls with oaths or betrayal clauses, and inscribe powerful runes on air and skin. Originating from Inverthy, Karmair, and Eldraniu's, they manifest their arcane power through tattooed spells drawn from forgotten names, embodying archetypes such as Wordbinders, Oathcarvers, and Contract Thieves.

Soulmidwife
Soulmidwives are healers and ritualists who guide souls through the passage to the afterlife, ensuring they pass cleanly into the light to prevent spiritual fractures that could harm the world. They wield Memory Unweaving and Light Invocation magic to soothe and stabilize souls, escort spirits, link allies through Ancestral Threads, and channel Soullight to cleanse corruption and grief.

Vaultpiercer
Vaultpiercers are cunning explorers and relic-thieves who specialize in breaking into sealed memory-vaults and soul-bindings. They disarm memory traps, bypass oath glyphs, and manipulate emotional locks, using stolen fragments to wield short-lived, potent powers.

Chorusbound
A vocal mystic who channels emotional resonance and songline magic to support allies and manipulate foes through harmonies that calm, bind, or shield. Masters of echoing emotional fields, unlocking hidden truths, and crafting Ashchords to open sealed soul-doors, they embody archetypes like Lament Weavers, Voicewrights, and Resonant Healers.

Griefsmith
Griefsmiths are emotional alchemists and spiritual blacksmiths from Kessereth, Skalenar, and Eldranly’s, who forge weapons and armor from condensed emotions like grief, rage, and joy, imbuing them with magical effects through heat resonance. They can absorb emotional residue to cleanse or empower and shape the ash of the dead into utility items, specializing into archetypes such as Emberblades, Ashbinders, and Sootchanters.

Eidomancer
Eidomancers are masters of Hard Eidomancy, manipulating memories to extract, alter, or implant them, cast Echo Chains to trap foes in loops, recover past-life fragments for power, and use Mnemonic Seals to imprison forbidden truths. Originating from Manathar, Eldranly’s, and Skalenar, they serve as Archive-Seekers, Mindsmiths, or Inkwalkers, weaving psychic influence and binding truth through structured memory magic.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.