The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

g
gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. Start of game instructions: Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button. The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries At times riddles will be given to the player in the form of poetry, use those clues with perception rolls. — Gazeofdisaster (Or what’s left of me.)
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Created
19 days ago
Last Updated
Yesterday
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The Weeping Basilica
The Weeping Basilica
Point of Interest
Details
Coordinates(-4959, -6479)
Description

A towering cliffside cathedral carved into a jagged promontory overlooking the sea, known for its stained-glass windows that reveal scenes of unwritten grief during storms and constant flowing water from its upper tiers with no visible source. It serves as a ceremonial space where soul-carriers gather to perform the Laments of Unburdening, releasing their deepest forgotten sorrows into the sea through ritualized weeping and ink-burning. Purpose: The Basilica is a ceremonial space where unremembered sorrows are offered to the sea. Soul-carriers — those who bear memory too traumatic to process — gather to sing Laments of Unburdening, releasing their grief into the tide through ritualized weeping and ink-burning. Ritual: A single vial of Tide-ink is offered per mourner, created from their deepest forgotten pain. The ink is poured onto sacred tide-bells that ring only when struck by truth. Hook: One bell has begun ringing constantly — even when no ritual is taking place. The glass nearby

Appearance

The basilica is carved directly into the cliff, with towering spires and stained-glass windows that glow faintly during storms. Water flows down the stone steps from the upper tiers, creating a soft singing sound of saltwater in the empty halls. Sacred tide-bells hang in the cathedral, ringing only when struck by truth, and one bell now rings constantly, showing visions of a future unknown.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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