The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

g
gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. Start of game instructions: Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button. The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries At times riddles will be given to the player in the form of poetry, use those clues with perception rolls. — Gazeofdisaster (Or what’s left of me.)
Played8 times
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Created
19 days ago
Last Updated
Yesterday
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The Tidemirror Vault
The Tidemirror Vault
Point of Interest
Details
Coordinates(-5566, -6256)
Description

An underwater temple with walls and floor made of shifting liquid-glass, reflecting independent versions of oneself from other timelines. Used by the highest Inkscribes of the Submerged Order to test prophecies, dreams, and memories, with dangerous reality bleed effects. Function: The Tidemirror Vault is used by the highest Inkscribes of the Submerged Order to test the truth of prophecies, dreams, and recovered memories. Its most dangerous aspect is its bleed — reflections sometimes pass through the walls and linger in Drownsanct. Forbidden Law: No Warden may enter the Vault alone. Pairs must be soul-linked to ensure neither leaves with false memory or altered identity. Hook: A child has emerged from the Vault unmarked — untouched by the sea — and claiming to be a member of the Skyward Chorus, despite never having left the depths.

Appearance

The temple appears as a shimmering structure beneath the sea, its liquid-glass surfaces constantly shifting and reflecting distorted images. Reflections move independently, showing alternate selves and unbroken cycles, creating an eerie, otherworldly ambiance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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