A World full of powrful hunters and even more powerful Monsters.
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Created | 13 days ago |
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(context for franz) Ancient Forest
Small monsters - Aptonoth, Boaboa, Gajalaka, Gajau, Grimalkyne, Jagras, Kestodon, Mernos, Mosswine, Vespoid Native Large Monsters - Anjanath, Tobi-Kadachi, Kulu-Ya-Ku, Great Jagras, Pukei-Pukei, Leshen, Ancient Leshen, Narcacuga, Rathian, Rathalos, Azure Rathalos, Blackveil Vaal Hazak Invasive Large Monsters - Fulgur Anjanath, Banbaro, Bazelgeuse, Deviljho Savage Deviljho, Ebony Odogaron, Glavenus, Kushala Deora, Nightshade Paolumu, Rajang, Ruiner Nergigante, Tigrex, Velkhana, Yian Garuga, Scarred Yian Garuga, Zinogre

(context for franz) Coral Highlands
Small Monsters - Boaboa, Gajalaka, Grimalkyne, Kelbi, Raphinos, Shamos, Vespoid Native Large Monsters - Coral Pukei-Pukei, Kirin, Legiana, Namielle, Ebony Odogaron, Paolumu, Pink Rathian, Tzitzi-Ya-Ku Invasive Large Monsters - Banbaro, Bazelgeuse, Deviljho, Savage Deviljho, Fulgur Anjanath, Nargacuga, Rajang, Ruiner Nergigante, Odogaron, Velkhana, Zinogre

(context for franz) Elders Recess
Small Monsters - Barnos, Boaboa, Gajalaka, Gastodon, Grimalkyne, Vespoid Native Large Monsters - Bazelgeuse, Seething Bazelgeuse, Behemoth, Brachydios, Deviljho, Savage Deviljho, Dodogama, Kushala Daora, Lavasioth, Nergigante, Teostra, Ruiner Nergigante, Silver Rathalos, Gold Rathian, Teostra, Tigrex, Brute Tigrex, Uragaan Invasive Large Monsters - Banbaro, Ebony Odogaron, Fulgur Anjanath, Glavenus, Lunastra, Rajang, Rathalos, Azure Rathalos, Velkhana, Stygian Zinogre

(context for franz) Guiding Lands
Small Monsters - Anteka, Apceros, Aptonoth, Barnos, Boaboa, Cortos, Gajalaka, Gastodon, Girros, Grimalkyne, Jagras, Kelbi, Kestodon, Mernos, Noios, Raphinos, Shamos, Vespoid, Wulg Large Monsters - Anjanath, Fulgur Anjanath, Banbaro, Barioth, Barroth, Blackveil Vaal Hazak, Brachydios, Raging Brachydios, Diablos, Black Diablos, Dodogama, Glavenus, Acidic Glavenus, Great Girros, Great Jagras, Kirin, Kulu-Ya-Ku, Kushala Daora, Lavasioth, Legiana, Shrieking Legiana, Lunastra, Namielle, Nargacuga, Odogaron, Ebony Odogaron, Paolumu, Nightshade Paolumu, Pukei-Pukei, Coral Pukei-Pukei, Radobaan, Rajang, Rathalos, Azure Rathalos, Silver Rathalos, Rathian, Pink Rathian, Gold Rathian, Ruiner Nergigante, Savage Deviljho, Seething Bazelgeuse, Teostra, Tigrex, Brute Tigrex, Tobi-Kadachi, Viper Tobi-Kadachi, Tzitzi-Ya-Ku, Uragaan, Velkhana, Yian Garuga, Scarred Yian Garuga, Zinogre, Stygian Zinogre

(context for franz) Hoarfrost Reach
Small Monsters - Anteka, Boaboa, Cortos, Gajalaka, Grimalkyne, Popo, Wulg, Vespoid Native Large Monsters - Banbaro, Barioth, Frostfang Barioth, Beotodus, Fulgur Anjanath, Legiana, Shrieking Legiana, Viper Tobi-Kadachi, Velkhana Invasive Large Monsters - Ebony Odogaron, Kirin, Rajang, Furious Rajang, Ruiner Nergigante, Savage Deviljho, Tigrex, Zinogre, Stygian Zinogre

(context for franz) Palico
Palicoes are feline companions in the Monster Hunter series, specifically skilled Felynes who partner with hunters to provide support in quests. They are customizable, offering various support moves, and can be equipped with weapons and armor to enhance their abilities. Palicoes assist hunters by attacking monsters, gathering materials, healing, and using unique support moves to aid in combat.

(context for franz) Rotten Vale
Small Monsters - Boaboa, Gajalaka, Girros, Grimalkyne, Hornetaur, Mosswine, Raphinos, Vespoid Native Large Monsters - Acidic Glavenus, Great Girros, Rajang, Furious Rajang, Odogaron, Radobaan, Tigrex, Vaal Hazak, Blackveil Vaal Hazak Invasive Large Monsters - Banbaro, Bazelgeuse, Deviljho, Savage Deviljho, Fulgur Anjanath, Ruiner Nergigante, Ebony Odogaron, Velkhana

(context for franz) Wildspire Wastes
Small Monsters - Apceros, Boaboa, Gajalaka, Gajau, Grimalkyne, Kelbi, Kestodon, Mernos, Mosswine, Noios, Vespoid Native Large Monsters - Barroth, Diablos, Black Diablos, Glavenus, Jyuratodus, Nightshade Paolumu, Pink Rathian Invasive Large Monsters - Anjanath, Fulgur Anjanath, Banbaro, Bazelgeuse, Deviljho, Savage Deviljho, Ebony Odogaron, Lunastra, Nergigante, Ruiner Nergigante, Pukei-Pukei, Rajang, Rathian, Teostra, Tigrex, Velkhana

All Current Large Monsters that can be used
Bird Wyverns - Kulu-Ya-Ku Tzitzi-Ya-Ku Pukei-Pukei Coral Pukei-Pukei Yian Garuga Scarred Yian Garuga Brute Wyverns - Anjanath Fulgur Anjanath Banbaro Barroth Brachydios Raging Brachydios Deviljho Savage Deviljho Glavenus Acidic Glavenus Radobaan Uragaan Fanged Beasts - Rajang Furious Rajang Fanged Wyverns - Dodogama Great Girros Great Jagras Odogaron Ebony Odogaron Tobi-Kadachi Viper Tobi-Kadachi Zinogre Stygian Zinogre Flying Wyverns - Barioth Frostfang Barioth Bazelgeuse Seething Bazelgeuse Diablos Black Diablos Legiana Shrieking Legiana Nargacuga Paolumu Nightshade Paolumu Rathalos Azure Rathalos Silver Rathalos Rathian Pink Rathian Gold Rathian Tigrex Brute Tigrex Piscine Wyverns - Beotodus Jyuratodus Lavasioth Relicts - Leshen Ancient Leshen

All current Elder Dragons that can be used
Elder Dragons - Alatreon Behemoth Fatalis Kirin Kulve Taroth Kushala Daora Lunastra Namielle Nergigante Ruiner Nergigante Safi'jiiva Shara Ishvalda Teostra Vaal Hazak Blackveil Vaal Hazak Velkhana Xeno'jiiva Zorah Magdaros

Ancient Forest Waterfall
this waterfall is a place where hunters go to relax and enjoy the sounds. it also happens to be where a lot of monsters... breed.

Arena
A large, dusty, and outdoor arena where hunters alike test their skill and train. it has a large gate in the middle that can be turned on and separate the arena into two areas. although, only for a short time.

Bherna
Bherna is a village in Monster Hunter Generations, known for its unique location and connection to the surrounding areas. It's a small village with a population primarily made up of humans, Wyverians, Elves, Half-Orcs, and others. Bherna serves as a central point for information and trade, facilitating connections between different regions and the Wycademy.

Canteen
The main place where all members of the Research Commission go to get some delicious food. also, mainly operated by muscular cats.
Castle Schrade
Castle Schrade is a now burnt relic of the past. what once was a thriving nation filled with prosperity, was burned down almost overnight by a single creature. Fatalis. now, Fatalis roams the remnants of this ancient civilization, claiming it as its home.

Castle Schrade Camp
Castle Schrade Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Command Table
The Command table is where all leaders of all five fleets, including a few extra special members of the Research Commission, all gather together to discuss plans and what to do moving forward.

Confluence of Fates Arena
the Confluence of Fates Arena is an arena used by hunters, gatherers, and scholars alike to study the mysterious crystal egg in the area. also, just in case the egg hatches, hunters can use this place as a battleground to fight off Xeno'jiva.

Confluence of Fates Camp
Confluence of Fates Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Crystal Caves
the Crystal Caves, like the Lower Recess, is a surprisingly calm area, although less so than the Lower Recess. it features crystals everywhere, in which some Monsters can digest and use as a food source.

Diablo Caves
These are the incredibly dangerous caves, where the Diablos Species likes to make its nest. Situated underneath hollow sand, they can shoot out to the surface and catch a meal whenever they need to, or catch an unsuspecting hunter.

Dundorma
Dundorma is a town that appears in Monster Hunter 2 and Monster Hunter 4 Ultimate. Located in the Schrade region, Dundorma lies east of Minegarde Town. Part of the town is in ruins from repeated attacks by elder dragons and other monsters. Despite its state of dilapidation, the Guild is attempting to reconstruct the town, and has retrofitted it with ballistae, two cannons and a Dragonator. It is ruled by a massive elder Wyverian referred to as His Immenseness.

El Dorado Arena
the El Dorado Arena serves as the battleground for the hunters to fight Kulve Taroth.

El Dorado Camp
El Dorado Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Guiding Desert
a small little desert placed right next to the forest, holding just enough space for some Large Monsters.

Guiding Forest
a small forest nestled in the Guiding lands, housing unique Fauna.

Guiding Highlands
the Guiding Highlands is a beautiful and colorful area, filled with coral and life.

Guiding Hoarfrost
the Guiding Hoarfrost is an area that contrasts with the Guiding Recess. it is made almost entirely of ice, and sports many ice shard crowing on the roof, ready to fall.

Guiding Recess
the Guiding Recess is an area filled with lava and slight crystal formations. it is incredibly hot, and supports a free flowing river of lava.

Guiding Vale
The Guiding Vale is an area best described for its putrid effluvium and rotten corpses. it, like the other areas close by, is quite small.

Highest of the Highlands
The Highest of the Highlands is considered to be the utmost peak of not only the Coral Highlands, but also possibly the entire New World, even beating out the Ancient Tree. this area is so high up, the air begins to thin out, and the clouds form around this peak as it pierces through. this is where the Apex Predator typically stays, the most powerful monster in all of the Coral Highlands.

Kamura
AI Overview Kamura Village is the main hub and starting location for Monster Hunter Rise. It's a scenic, mountain-side village known for its Tatara steel production and diverse surrounding areas. Hunters spend most of their time here, undertaking quests, crafting equipment, and interacting with colorful characters. The village also features essential facilities like the Smithy and Canteen.

Lava Caverns
The Lava Caverns is an area best suited for monsters that have adapted to extreme heat and harsh environments. monsters, large and small, tend to stay away from these areas, yet some have called it their home.

Lower Highlands
Despite how elevated the Coral Highlands are, this area is considered to be quite low to the ground, and serves as the entrance for hunters and gatherers to move into the Coral Highlands.

Lower Recess
The Lower Recess is, contrasted to the dangerous of the rest of this place, a surprisingly calm area, where most small monsters choose to stay and live, though not with the occasional visit from a Large Monster.

Lower Rotten Vale
The Lower Rotten Vale is known to be far more dangerous than the upper areas, mainly due to the fact effluvium covers the entire area. Effluvium is a dangerous gas that can suck the life force out of you just by you breathing it in. despite this, monsters have managed to evolve and even thrive in effluvium.

Middle Highlands
The Middle Highlands is considered to be the nesting grounds of a majority of monsters in the Coral Highlands. this is also where hunters will most likely battle large monsters.

Nergigante Nest
this area is the resting place for the Eater of Elder Dragons, Nergigante. Here, nergigante rests, brings food, and relaxes when not terrorizing Elder Dragons.

Origin Arena
The Origin Arena serves as the battleground for hunters to fight the fabled Shara Ishvalda, along with Nergigante.

Origin Isle Camp
Origin Isle Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Personal Quarters
The place where hunters alike prefer to stay whilst with the research commission.

Pokke
Pokke Village is a small agricultural village in the Furahiya Mountains, near the Snowy Mountains. It was featured as the main village hub of Monster Hunter Freedom 2 and Monster Hunter Freedom Unite.

Secluded Valley Camp
Secluded Valley Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Seliana Canteen
The Seliana Canteen remains as the coziest place in the entirety of Seliana. ran by an incredibly kind felyne grandmother, it offers heartwarming food in this freezing cold temperature.

Seliana Command Table
The Command table is where all leaders of all five fleets, including a few extra special members of the Research Commission, all gather together to discuss plans and what to do moving forward. this time, everyone is super cold.

Seliana Gathering Hub
The Seliana Gathering Hub is a place for all hunters to meet, arm wrestle, bathe in hot springs, eat all the food they can, and go out on hunts together.

Seliana Private Room
The place where hunters alike prefer to stay whilst with the research commission.

Seliana Smithy
The fabled Blacksmith, ran by the 2nd Fleet master and his assistants, can turn almost anything you give him into a weapon or piece of armor. There's also a vendor, that allows people to buy premade weapons and armor, albeit a little weaker and not much variety.

Seliana Supply Cache Arena
the Seliana Supply Cache is an area belonging to the Research commission that holds all of Selianas supplies. it also acts as a sort of arena for hunters.

Seliana Supply Cache Camp
Seliana Supplu Cache Camp serves as a safe haven for hunters battling the dangers that lie ahead. it allows the hunters to change their equipment, eat a good meal, and rest for battle.

Seliana Trading Grounds
The Seliana Trading Grounds is the main hub for all members of Seliana to meet and talk, while also providing the basic amenities for everyone.

Smithy
The fabled Blacksmith, ran by the 2nd Fleet master and his assistants, can turn almost anything you give him into a weapon or piece of armor. There's also a vendor, that allows people to buy premade weapons and armor, albeit a little weaker and not much variety.

Snowy Caverns
the Snowy Caverns are a deep connection of surprisingly warm caves that house Large Monsters that cannot stand the cold of the outside areas.

Snowy Mountains
the Snowy Mountains are somehow even colder than previous snowy areas. mixed with this extreme cold and high winds, it sets itself as an incredibly dangerous place, in an already dangerous place. only flying Wyverns, like legiana can live up here.

Snowy Plains
the Snowy Plains is an area best known for its beauty, being more calm and peaceful than others. it houses a majority of the smaller monsters, with larger monsters only visiting occasionally.

Snowy Trees
the Snowy Trees area is where most Large Monsters go to eat, sleep, and fight.

Steamworks
The Steamworks are an outdoor based group of engineers that have created a massive machine that supplies heat to all of Seliana. by adding fuel into the machine, not only does it produce steam for Seliana, but it also provides randomized items for the hunter.

The Ancient Tree
The Ancient Tree is an absolutely massive tree, towering over everything else in the forest. it is so high, it even reaches the clouds in some points. it houses many flying monsters.

The Everstream
The Everstream serves as a point of interest in the New World, holding all the energy of it, and attracting various Elder Dragons.

The Great Ravine
The Great Ravine is a hazardous environment, with jagged cliff peaks and a dangerous drop. only the bravest of the Research Commission has ever dared to set foot here.

The Hidden Gem of the Wastes
Away from the barren and desolate Wastes, is the nice greenery of this hidden area. this area, directly linked to the flow of water from the Ancient Forest, has some incredible fauna, as well as having the benefit of its water being clear and blue. some monsters prefer to make their nest here.

The Research Base
The Research Base is a completely wooden, ship-turned-lab base, where books line the walls, and a large throne made of books is at the very edge. this place is very vertical, with stairs and ladders going up and down all over the place.

The Special Arena
The Special Arena, unlike the normal one, offers more challenge. high risk, high reward. in the special arena, hunters challenge monsters most would consider too dangerous to even gaze at. it comes equipped with state of the art weaponry, including cannons, harpoon launchers, and even a dragonator.

The Tradeyard
The beating heart of Astera, where all trading happens and most hunters find their amenities.

The Wastes
The Wastes is the general area in the Wildspire Wastes. it houses a majority of the monsters found in the Wildspire Wastes.

The Wilderness
The Wilderness is the epicentre of the Ancient Forest, where almost all monsters, big and large, visit at least once. it is also where the base of the massive tree is.

Upper Highlands
The Upper Highlands is where most Flying Wyverns typically stay and create their nest. the air gets a little thinner up here, and coral is somehow even more abundant. the Upper Highlands is also far more elevated than the Lower and Middle Highlands.

Upper Recess
The Upper Recess serves as the nesting area for a majority of Large Monsters in the Elders Recess.

Upper Rotten Vale
The upper areas of the Rotten Vale are relatively safe aside from a few roaming monsters and the occasional dropping monster corpse.

Uragaan Tunnels
The Uragaan Tunnels are tunnels formed by the rolling action of Uragaans. the tunnels are completely made by Uragaans, so it houses its nest as well.

Vaal Hazak Nest
This area is the nest place for the incredibly dangerous Vaal Hazak. it is identified by its intimidating red hue covering the whole area, and mountain of monster corpses in the middle of the area.

Val Habar
This port town, bordering on the Great Desert, is a meeting place for all sorts of travellers, merchants, and hunters, looking to do business and gather information. Being built near the Great Desert where dangerous monsters like the Elder Dragon, Dah'ren Mohran, made their home, the town boasts an impressive fleets of sand ships and devices like the giant gong in the town square to keep such grand beasts at bay

Valley Arena
the Valley Arena is the battleground in which hunters can attempt to fight Safi'jiva. it is comprised of three layers, each other them being descended down to when Safi'jiva is sufficiently hurt.

Yukumo
A flourishing mountain village at the center of a valley where hot springs flow. The village is arranged on a three-tiered level system, with each section separated by a set of stairs. On the first level, a Blacksmith and General Store can be found, as well as the entrance to Yukumo Farm. On the second level is the Hunter's House, the Yukumo Village Chief, and the entrance to the Training School, as well as a Wandering Salesman and the path out of the village to the field. The Gathering Hall sits upon the top level and is the village's largest building. In addition to its hot spring attractions, the village also has an active forestry where high quality lumber is exported to neighbouring cities in the region. Until recently, the village had been secured by visiting Hunters who came to use the hot springs. However, because of an increased appearance of large monsters, the village has had to request a dispatch from the Hunter's Guild.