Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 42 times |
Cloned | 1 times |
Created | 94 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Size | Medium |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal, Sylvan |
Armor Class | 15 |
HP Range | 66 - 78 (Avg: 72) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
14
dexterity
18
constitution
14
intelligence
12
wisdom
10
charisma
16
Satyrs possess goat-like features, with muscular build, twisted horns protruding from their foreheads, and fur-covered legs. Their skin is often pallid or shadowy, further accentuated by glowing eyes filled with malice. They wield gnarled staffs or wicked blades, symbols of their allegiance to darkness.
Cursed Frenzy
The satyr can make two attacks with its Shadow Blade. If both attacks hit the same target, the target must make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Dark Whispers
The satyr can choose one creature it can see within 30 feet. That creature must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Shadow Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and the target must make a DC 15 Constitution saving throw or be blinded until the end of their next turn.