World of Warcraft: Legion world illustration - Fantasy theme
Fantasy

World of Warcraft: Legion

M
Muttboy

Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.


Author's Note: A recreation of the world of warcraft expansion legion. The burning legion has entered through a portal during the legion's third and largest invasion of Azeroth.
Played42 times
Cloned1 times
Created
94 days ago
Last Updated
9 days ago
VisibilityPublic
Satyr
Satyr
Medium Fiend - CR 5
Satyrs are bestial demons that serve the Burning Legion, cursed into existence by the ancient satyr curse originating from Xavius, a Highborne sorcerer transformed into a monstrosity. Once noble, their current twisted forms embody chaos and malevolence, bent on harrying the night elves and furthering their masters’ dark will. Clad in the remnants of their ancient glory, they are both corrupt and cunning, with some even swearing fealty to the Old Gods, eager to spread the disturbing influences of the Emerald Nightmare across the land.
Details
SizeMedium
TypeFiend
CR5
XP1800
LanguagesCommon, Abyssal, Sylvan
Defenses
Armor Class15
HP Range66 - 78 (Avg: 72)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

14

dexterity

18

constitution

14

intelligence

12

wisdom

10

charisma

16

Appearance

Satyrs possess goat-like features, with muscular build, twisted horns protruding from their foreheads, and fur-covered legs. Their skin is often pallid or shadowy, further accentuated by glowing eyes filled with malice. They wield gnarled staffs or wicked blades, symbols of their allegiance to darkness.

Actions

Cursed Frenzy

The satyr can make two attacks with its Shadow Blade. If both attacks hit the same target, the target must make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.

Dark Whispers

The satyr can choose one creature it can see within 30 feet. That creature must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Shadow Blade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and the target must make a DC 15 Constitution saving throw or be blinded until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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