Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 90 times |
Cloned | 10 times |
Created | 193 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Satyrs are bestial demons that serve the Burning Legion, cursed into existence by the ancient satyr curse originating from Xavius, a Highborne sorcerer transformed into a monstrosity. Once noble, their current twisted forms embody chaos and malevolence, bent on harrying the night elves and furthering their masters’ dark will. Clad in the remnants of their ancient glory, they are both corrupt and cunning, with some even swearing fealty to the Old Gods, eager to spread the disturbing influences of the Emerald Nightmare across the land.
Size | Medium |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal, Sylvan |
Armor Class | 15 |
HP Range | 66 - 78 (Avg: 72) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cursed Frenzy
The satyr can make two attacks with its Shadow Blade. If both attacks hit the same target, the target must make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Dark Whispers
The satyr can choose one creature it can see within 30 feet. That creature must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Shadow Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and the target must make a DC 15 Constitution saving throw or be blinded until the end of their next turn.