Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 89 times |
Cloned | 10 times |
Created | 185 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Description
Imps are small, cackling, mischievous demons, creatures of felfire and trickery. They are considered lowly among demons and typically do not pose a large threat when alone, often being underestimated due to their lack of toughness. However, in groups, they can quickly replace their fallen allies and overwhelm their opponents, making their true threat lie in how difficult it is to eliminate all of them. Imps emerge from the stomachs of their imp mothers.
Size | Small |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal |
Armor Class | 13 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Infernal Fire
The imp hurls a bolt of fire that sizzles and burns, dealing 2d6 fire damage on a hit.
Infernal Trickery
The imp can use its action to cast the 'Minor Illusion' spell. It can create a sound or an image of an object within range, using its Charisma modifier as the spell's save DC.
Invisibility
Once per day, the imp can magically turn invisible until it attacks or until its concentration is broken.
Mischief
The imp can create a minor illusion causing distraction or creating confusion among its enemies for 1 turn.
Tail Spike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take an additional 3 (1d6) poison damage.