Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 83 times |
Cloned | 10 times |
Created | 170 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Inquisitors are a haunting race of demons bred for the purpose of relentless torture and interrogation, serving the ominous Burning Legion. Originating from the sinister prison world of Niskara, they are known for their merciless efficiency in extracting information from their victims, often leaving behind a trail of suffering. With an insatiable thirst for power and chaos, they traverse multiple realms, and tales of their gruesome practices can be found throughout the multiverse.
Size | Medium |
Type | Fiend |
CR | 9 |
XP | 5000 |
Languages | Common, Abyssal |
Armor Class | 17 |
HP Range | 95 - 110 (Avg: 103) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw of Torment
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. If the target is in the frightened condition, they take an additional 7 (2d6) psychic damage.
Infernal Torture
The Inquisitor targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or take 27 (6d8) psychic damage and become frightened until the end of the Inquisitor's next turn.
Soul Rendering Gaze
The Inquisitor targets one creature it can see within 60 feet. The target must make a DC 16 Charisma saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. Creatures reduced to 0 hit points by this effect cannot be revived by spells.