Explore the Broken Isles of Azeroth, set during the World of Warcraft: Legion.
Played | 83 times |
Cloned | 10 times |
Created | 170 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
Elothir is an ancient treant who has witnessed the rise and fall of countless civilizations. As the Archdruid of Lore, he has dedicated his long life to the preservation of knowledge and the nurturing of the natural world. His wisdom and strength are unparalleled, and during times of crisis, he rises to defend the land from those who would threaten its harmony.
Size | Huge |
Type | Plant |
CR | 12 |
XP | 12000 |
Languages | Common, Sylvan, Druidic |
Armor Class | 17 |
HP Range | 160 - 200 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Eldritch Touch
Elothir can make a melee attack that deals 2d10 bludgeoning damage and 1d8 radiant damage. On a hit, he can also heal an ally within 30 feet for an amount equal to the radiant damage dealt.
Nature's Wrath
Elothir brings forth a storm of vines and roots, creating difficult terrain in a 30-foot radius around him for 1 minute, ensnaring enemies and dealing 3d8 damage to those caught within.
Summon Treant
Elothir can summon 1d4 additional treants to aid him in battle. These treants follow his commands and remain for up to 1 hour.